6 more examples of Augmented Reality

Busted any ghosts lately?

About this time last year I published one of my most popular blog posts, 20 real-world examples of Augmented Reality, in which I shared examples of what people in the real world are currently doing with this emerging technology – in contrast to the promise of what we could be doing.

I’d like to share with you half a dozen other examples that I’ve stumbled upon since then. They aren’t necessarily new to the world, but they were new to me.

Feel free to share your own examples via a comment below…

Hands pointing a smartphone at a LEGO model with augmentation effects appearing on screen

Hot on the heels of LEGO’s recent foray into AR – namely LEGO AR-Studio which lays virtual bricks over the real world – is LEGO Hidden Side which lays virtual ghosts over real bricks.

The hunt-and-trap game mechanics sound suspiciously similar to those of Pokémon Go, but I suppose their objective is to introduce a narrative into the playing experience, thereby increasing its engagement value.

While we’re in the interactive entertainment space, another concept evolving with AR technology is the escape room.

One app billing itself as an augmented reality escape room is Scriptum, but it looks more like VR to me. My idea of AR is what Escape the Room: AR does: place virtual puzzles in a real room.

On a more serious note, scientists have reported clinical outcomes with augmented reality prostheses to alleviate phantom limb pain.

And while we’re nerding out, I’m thoroughly impressed with something simpler: Measure, which turns your Apple device into a virtual tape measure for sizing up objects in the real world.

I wonder if it can measure a ghost?

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