Cognitive Reality

Yet another year has come and gone at the speed of light!

For me, 2016 has been the year in which the Virtual Reality rubber finally met the road, while Augmented Reality made a surprise splash into the mainstream via those pesky Pikachu.

As a consequence, VR & AR dominated much of my blogging attention this year. But they weren’t the be-all-and-end-all of the e-learning universe. Plenty of other topics occupied my mind, from 70:20:10 and 3D printing to the extended enterprise and our universally despised compliance training regime.

I hope you found something useful among my musings, and I invite you to catch up on any that you may have missed…

Pulp fiction cover entitled Amazing Wonder Stories: Cognitive Reality: Virtual Reality, Augmented Reality, and other stuff!

Virtual Reality and Augmented Reality

Other stuff

Vintage spaceship

To those who celebrate Christmas, I wish you a merry one, and I look forward to reconnecting with everyone in 2017.

3 thoughts on “Cognitive Reality

  1. Thanks for summing all that up – and now all I’d like to hear from you are PREDICTIONS – what will the future as far as 2017 bring us in terms of VR penetrating our lives deeper than ever. Is this going to be long-remembered year when the revolution will come or maybe revolution already came?

  2. Thanks Nikos.

    Predictions in terms of VR… I foresee a ramp-up in VR consumption (especially for games and other entertainment), while a few more pioneers (just a few more) will break through with capability-driven workplace immersions.

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