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A Conversation with Andrew Hughes

Kapp Notes

We are currently developing in a plethora of virtual world spaces such as Second Life, OpenSim, Open Wonderland, as well as a handful of gaming engines such as Unity 3D and Unreal engine. We are currently aiming to achieve 1,000 students within this large complex grid by October 2011.

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eLearning Topics

Tony Karrer

And now, because of eLearning Learning , I have a much better way to track these things over a much more interesting content sets. 2010 2015 2011 2013 You can pretty much do this endlessly. I still maintain that it's helpful to keep an eye on these things. Seems so long ago. :) How about 2005 ?