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Gamification or…

Clark Quinn

It got me pondering, in particular, about different interpretations of ‘ gamification ‘ As I dictated a note to myself as I walked (probably looking like one of those folks who holds phone calls on their perambulations), I found myself discussing the differences between two approaches. Pretty typical gamification stuff.

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[UPDATED] Games and Gamification in Moodle™

Lambda Solutions

Gamification in Moodle is one of the most effective ways to engage and motivate learners by using game mechanics and games. Let us quickly clarify the difference between the two. Game mechanics are common gaming tactics used to ignite competition and the desire for learners to ‘win’.

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Blog Round-up: Gamification

LearnDash

Gamification is one of the most effective ways to increase learner engagement in your course. If you’ve spent enough time reading about how to design an engaging online course, you’ve probably heard of gamification. 5 Ways to Use Gamification in E-Learning. How to Master Mobile Gamification. Points and currency.

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Best Practices for Gamification in eLearning

Lambda Solutions

Gamification, the integration of game elements into educational content, has emerged as a powerful strategy to achieve this goal. In this blog, we'll explore the best practices for effectively incorporating gamification into eLearning. In the world of eLearning, engaging and motivating learners is a top priority.

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Problem : Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

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How Gamification Helps Learners Achieve Flow

LearnDash

Using gamification to support flow. And this is where gamification comes into play. Of the four conditions we just listed, gamification is specifically relevant to providing immediate feedback, and balancing competence and difficulty. Gamification in elearning only has room to grow.

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Gamification in e-Learning: 5 Top Gamification LMS Software

Gyrus

Here is a list of top Gamification LMS that you can use to make your e-Learning more engaging, interactive, and fun.

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How to Fix the 10 Biggest Mistakes in Gamification

Speaker: Stephen Baer - Chief Creative Officer, The Game Agency (a division of ELB Learning)

Are you using gamification as part of your L&D strategy? According to multiple studies, gamification strategies have been proven to increase engagement, improve knowledge retention, and get stellar results, but what if your results just don’t hit the mark? Don't miss how to make your training stick!

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Future-Proof Your L&D With New Tech and Gamification

Speaker: Karl Kapp, Ed.D., Professor of Instructional Design and Technology

You'll leave this session with a better understanding of: Emerging technologies and their impacts on learning and development Forward-thinking L&D strategies, including new gamification Maintaining employee engagement, even in turbulent times Don't miss this exclusive session - register today!

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

What an exciting time for L&D professionals! With the emergence of AI-enabled coaching and teaching platforms, companies are being inundated with new training modalities that promise a bright future for eLearning. But how do you choose and implement the right technology for your company?

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Best practices in applying demographic knowledge to get the most out of eLearning gamification. How to align your performance objectives with the right game and/or gamification solution. In this webinar, you will learn: How different generations respond to varying styles of learning.

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6 eLearning Trends in Custom eLearning Solutions

It won’t be enough that gamification and AR/VR can make learning engaging. In the coming years, it will not be enough that content builders master the available tools and create learning that is aesthetically pleasing and interesting to watch. As a result, there will likely be a return to some core learning fundamentals.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.