How to Gamify Your Onboarding

eLearning Brothers

Virtual onboarding is becoming a necessity as businesses around the world hire new people that begin their roles working remotely. gamification learning management virtual meetings onboarding

Q&A: World of Learning Institute

CourseArc

Q&A: World of Learning Institute. World of Learning Institute Works to Ensure World Language Education is Accessible to Everyone. Dr. Patricia “Pat” Mulroy of the World Learning Institute. We are lucky to have been doing virtual instruction for a long time.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

eBook Release: Real World Minus The Risks

Dan Keckan

Welcome to the world of Mixed Reality training! Where employees learn from mistakes in a risk-free environment and immerse themselves in real-world branching scenarios to build their self-assurance.

eBook 76

Q&A: World of Learning Institute

CourseArc

Q&A: World of Learning Institute. World of Learning Institute Works to Ensure World Language Education is Accessible to Everyone. Dr. Patricia “Pat” Mulroy of the World Learning Institute. We are lucky to have been doing virtual instruction for a long time.

eLearning is Survival: How to Train Employees and Thrive in a Virtual World

Speaker: Tim Hagen, founder of Progress Coaching

Whether we like it or not, our new reality exists in the virtual world. The traditional methods of in-person training and teaching have become temporarily incapacitated, and innovators of eLearning have taken the stage. Our time has come as L & D leaders to take stage and lead our organizations in this unique transitionary time. Join Tim Hagen, founder of Progress Coaching, to learn how to establish your ability to successfully train and coach employees virtually. We will discuss and teach specific methods of how this virtual transformation actually provides organizations, specifically learning organizations, unique opportunities never experienced before.

Virtual World Presentation

Kapp Notes

Last night I had the pleasure of speaking to a group at the University of Washington Virtual Biodome. And, last night wearing the hat of professor teaching at University of Washington in a Virtual World Certification program. I also met up with some great old virtual world and real world acquaints and made some new virtual friends! I got to speak on the business end of virtual worlds. Jamm'n in the virtual world.

Virtual Facilitation Observations and Tips

InSync Training

In the world of virtual classrooms, there are many reasons why a session may be ineffective and tiring for both participants and facilitators. Virtual Classroom - Facilitation Learner Engagement

A Virtual Classroom Crash Course Toolkit

InSync Training

Right now, the state of the world demands a transition to virtual classrooms and remote work. Virtual Teams Virtual Classroom - Production Instructional Design Modern Workplace Modern Classroom Virtual Training Implement Virtual Facilitation

3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. In fact, I believe that they are gaining momentum and are becoming more and more impactful as the technology gets better and more real world business cases are indicating the value of these environments, in addition there are several initiatives that are examples of the kinds of projects that are are driving virtual worlds. Classes in 3D Worlds and About 3D Worlds.

Virtual Worlds and Compliance

Kapp Notes

Here is an interesting move in the virtual world space. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. With this integration, a company can now schedule, launch, and track ProtoSphere virtual meetings, conferences, and other learning sessions from ComplianceWire. 3D worlds virtual immersive environment

Virtual Sales Coaching 2.0: How Time-Shifted Video and AI are Changing the Game

Speaker: Jonathan Carlson, Senior Director of Marketing, and Jake Miller, Senior Product Marketing Manager at Allego

Join marketing power duo, Jonathan Carlson and Jake Miller, who walk you through the current state of sales coaching and the tactical changes that can help you thrive in a remote world.

Answering Some Virtual World Questions

Kapp Notes

The metrics or measurements we need to use in 3D virtual immersive environments must be the same we use in physical environments. We must tie virtual world training events to real world outcomes and that requires pre- and post-test measuring with a comparison to gage impact of the 3D virtual world intervention. We can’t use paper and pencil assessment to measure virtual world outcomes, instead we must.

What’s the Long-Term Game Plan for Virtual Learning and Higher Ed?

Clarity Consultants

The second half 2019-2020 school year was well underway when the world changed. The post What’s the Long-Term Game Plan for Virtual Learning and Higher Ed? eLearning eLearning in Higher Education Higher Education Virtual Learning

Keynote Resources from Virtual Worlds Best Practices in Education Conference

Kapp Notes

Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Immerse the learner in a 3D virtual world where they are part of the case study and “living” the events and actions taking place within that case study. Think virtual world reality show for problem-solving.

New Whitepaper Released: Collaboration in Virtual Worlds

Kapp Notes

Check out my newest whitepaper titled Compliant Collaboration & Learning in Virtual Immersive Environments. The whitepaper describes how life science companies are effectively leveraging virtual worlds to successfully facilitate collaboration and training. Just as flight simulator technology helps pilots avoid errors, retrace incorrect reactions and prepare for worst case scenarios, 3D virtual immersive environments serve a similar role in the life science industry.

Developing a Results Driven Curriculum

support staff from around the world. be rollout meetings or some other face-to-face or virtual introduction to the. We’ve helped some of the world’s. Kineo helps the world’s leading businesses improve performance through learning. Developing a. Results-Driven. Curriculum.

Instructional Design for Virtual Worlds

Experiencing eLearning

How does the instructional design process change when you’re working with virtual worlds and 3-D environments? For all the impressive visual and technical feats possible in virtual worlds, a foundation of good design is still critical. Karl and Tony argue that when learning in 3-D fails, “the lack of learning in these instances is not a result of the VIE [virtual immersive environment] ; rather it is a result of poor instructional design&# (p.

Virtual Worlds Value Proposition

Clark Quinn

In prepping for tomorrow nights #lrnchat, Marcia Conner was asking about the value proposition of virtual worlds. I ripped out a screed and lobbed it, but thought I’d share it here as well: At core, I believe the essential affordances of the virtual world are 3D/spatial, and social. So, for formal learning in particular domains, virtual environments really make a lot of sense. Tags: mobile social virtual worlds

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Tags: virtual immersive environment 3D Book 3D worlds

Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. Here is Randy talking about 3D Virtual Worlds with Ron Burns of ProtonMedia. The program offers a Certificate in Virtual Worlds. 3D worlds

Virtually There: Gamifying Your Virtual Classroom

InSync Training

All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs. With the very social/collaborative nature of the virtual classroom, it’s understandable that gamification of these designs seems such a good fit. The key is to make sure you never lose sight of your learning objectives.

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. From Virtual world registered accounts reach 800m Check out the great chart while you are there. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

Remote Coaching for Results In Today’s Virtual World

Allego

As sales teams navigate the world of virtual selling, leaders seek new ways to get—and keep—their teams informed, motivated, and successful. Read on for four key takeaways from their discussion and some helpful ideas on how sales leaders can successfully coach in a virtual environment.

Extending Virtual World Affordances

Clark Quinn

Chuck Hamilton presented on his (IBM’s) take on affordances on virtual worlds. I start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital. From there, I see that you can enable others to be there (social), you can enable action (agency), the world can be kept around (persistent), and it can be made accessible broadly (e.g.

Visual Display of Virtual Worlds

Kapp Notes

Dipity Flipbook view of virtual worlds timeline. Here is a nifty resource for looking at the development of virtual worlds over time. as has been done on a number of topics including virtual worlds and H1N1). Here is an interactive widget showing virtual worlds time line from Dipity. Virtual Worlds on Dipity. Tags: virtual immersive environment 3D worlds

Virtual Worlds in Learning

Bottom-Line Performance

The first few posts will be about how virtual worlds are being used. Like those cool gadgets in the December catalogs, though, we might well ask whether virtual worlds are something that will fit into our everyday lives (like my ipod), or something that will end up taking up closet space (like, well, my husband’s ipod). Accenture also did a study on virtual worlds in training. Have you ever used a virtual world in your organization?

Teaching Problem Solving in a Virtual World

Kapp Notes

When thinking about creating a virtual world learning experience to teach problem solving, consider the following: Make them part of a case study —This strategy involves helping the learners to identify patterns within the cases by placing them in a case. Immerse the learner in a 3D virtual world where they are part of the case study and “living” the events and actions taking place within that case study. Think virtual world reality show for problem-solving.

When Virtual Classrooms Become Virtually Required: Promote the Change

InSync Training

Virtually There Session Recap. I n response to changes happening in L&D during the COVID-19 pandemic, experts Jane Bozarth and Jennifer Hofmann joined forces for a special 90-minute Virtually There webinar on March 9, 2020. This blog post, the second in a comprehensive series , recaps some of the timely and helpful information shared during When Virtual Classrooms Become Virtually Required. Virtual Classroom Change Management Virtually Required Series

Virtual Events are Creating a Paradigm Change in eLearning

Web Courseworks

The current trend of running annual meetings virtually has forced association executives to rethink their approaches to teaching and learning and social networking. I’m happy to see this paradigm change in the way we look at eLearning for the association world.

Training in a Corona-Hit World

Upside Learning

COVID-19 has interfered with virtually every aspect of our lives and functioning – talk about a virus that really knows how to be unpopular! Given the magnitude of change we are all dealing with in our organizations, naturally L&D teams are also hard-hit.

Virtual Worlds: Affordances and Learning

Clark Quinn

I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference. Tony talked about his new book with Karl Kapp, Chuck Hamilton spoke on lessons learned through IBM’s invovlement in Virtual Worlds, Koreen Olbrish chaired a panel with a number of great case studies, to name just a few of the great opportunities.

How Sellers Can (and Should) Adapt to a Virtual World

Allego

Virtual selling—working a deal remotely when you can’t be there in person—is the new normal for B2B salespeople. But being a great virtual salesperson doesn’t mean simply conducting every meeting via video conference. In the virtual world, we must be more organized post-call.

Lesson Learned: Virtual Facilitation is DIFFERENT Than Traditional Facilitation

InSync Training

In August, we celebrate virtual classroom facilitators. You’ve been teaching marathon sessions that weren’t designed for the virtual environment, often in platforms you haven’t used before. Virtual facilitation isn’t a ‘nice to know’ skill anymore – it’s critical!

Lesson 151

VR In The Real World: 6 Virtual Reality Corporate Training Tips To Improve Practical Application

Dan Keckan

In this article, I share 6 tips to use Virtual Reality training to facilitate real-world application. Immersive Learning eLearning eBooks Virtual Reality Virtual Reality Training Solution

Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. See my analysis of the recognition in What it means that MS LifeScience Award Goes to 3D Virtual Conference Design James A. The University of Washington Virtual World Certificate officially had its first graduation.

A Few Interesting Virtual World Resources

Kapp Notes

Here are a few of virtual world research papers that contain some interesting information: Virtually Face to Face: Enriching Collaborative Learning Through Multiplayer Game by Johanna Bluemin. Promoting motivation with virtual agents and avatars: role of visual presence and appearance by Amy Baylor. Best Practices in Virtual World Teaching: A Guide to Teaching Problem Solving in Second Life by Simon Bignell and Vanessa Parson.

Working virtually

Clark Quinn

I’m finding it extraordinarily productive to be working virtually. This is the new world of work. This working virtually is a direction I think will be productive for organizations going forward. The post Working virtually appeared first on Learnlets. Of late, I’ve been involved in two separate initiatives that are distributed, one nationally, one internationally. And, as with some other endeavors, I’ve been using some tools to make this work.