MARCH 6, 2017
Something struck me during this year’s Virtual Reality Working Out Loud Week. Billed as an event for “anyone who is working with or experimenting with virtual reality, whether that be at home, at school or at work”, this was the second time I had run it.
Virtually There: Gamifying Your Virtual Classroom
NOVEMBER 5, 2015
All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs.
Virtual World Brainstorming Session
JANUARY 28, 2009
One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations. Tags: Second Life 3D worlds
Implementing a Virtual World
JANUARY 13, 2009
Image from a virtual world created by Forterra. Considering the implementation of a virtual world? The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment). One concern with virtual worlds or any Internet application is security.
Learning Insights Guide 2017: Progress with Purpose
It’s clear that the L&D world is still moving apace. As the world around us. to preoccupy the learning and development world year. We live in a fast-paced world. interactive video and virtual reality. produced a virtual reality version as. the L&D world.
3D Virtual Worlds are NOT Dead, Dying or Disappearing
MARCH 16, 2012
There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. Classes in 3D Worlds and About 3D Worlds. Last night I had the pleasure of traveling to Randy Hinrich’s Virtual World Certificate Class for 2012 in their Winter Thinkfest.
3 uses of Virtual Reality in workplace education
JULY 18, 2016
I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Virtual reality can substitute the real environment.
Virtual College Tour at Air Force Academy
JUNE 2, 2011
Here is a great 3D tour created in a virtual world of the Air Force Academy. 3D worlds virtual immersive environmentI really like the mini games.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
JANUARY 31, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4 appeared first on Learnnovators.
Awesome Virtual World Program: Sign Up Today
SEPTEMBER 20, 2012
My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. The program offers a Certificate in Virtual Worlds.
Principles for Creating a Successful Virtual Reality Learning Experience
JANUARY 7, 2017
In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Gamification Technology virtual immersive environment
Virtual World Presentation
DECEMBER 17, 2010
Last night I had the pleasure of speaking to a group at the University of Washington Virtual Biodome. And, last night wearing the hat of professor teaching at University of Washington in a Virtual World Certification program. I got to speak on the business end of virtual worlds.
Death and Dying in a Virtual World
OCTOBER 24, 2008
The story Online divorcee jailed after killing virtual hubby tells of a 43 year old Japanese women who hacked into a computer system and killed her virtual husband. I wonder if virtual CSI solved the crime.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. Tags: Second Life 3D worlds
10 Common 3D Virtual World Training Questions and Answers
JUNE 11, 2010
Recently a number of folks have asked me some questions about 3D worlds that I think can be answered in some of my previous posts so here are some of those posts as answers to frequently asked questions about virtual immersive environments: 1) How do I get started in 3D? 4) How do I evaluate or measure the learning that occurs in a 3D virtual immersive environment? Tags: virtual immersive environment 3D worlds lrn3d
Another 3D Virtual World Shutting Down
MARCH 3, 2010
There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. Tags: 3D worlds
The College Tour Right of Passage–Done Virtually
APRIL 4, 2011
has created a product known as “ 3D Virtual Campus Tours.”. Virtual dorm room, just hit "reset" and it automatically cleans itself. And thus the innovative and exciting 3D Virtual Campus Tours. Virtual world developer Designing Digitally, Inc.
Finding a MMOLE/Virtual Learning World Vendor
APRIL 27, 2009
Successful projects start by aligning virtual world needs with your organization’s goals. The virtual learning marketplace is relatively young and is just now beginning an accelerated growth path. The virtual world marketplace is fast growing with many different players.
Virtual World Vendor Forterra Systems Purchased by SAIC.
FEBRUARY 3, 2010
A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. SAIC is a FORTUNE 500® scientific, engineering, and technology applications company that uses its deep domain knowledge to solve problems of vital importance to the nation and the world in national security, energy and the environment, critical infrastructure, health, and select commercial markets.
Gamification, Virtual Worlds and The Gartner Hype Cycle
DECEMBER 15, 2011
Notice, however, that virtual worlds are now right in the middle of the trough of disillusionment which means people are still pretty down on virtual worlds but they are closer to actual productive use. I think virtual worlds will quickly leave the trough.
Effective virtual facilitation
OCTOBER 13, 2009
As virtual classes rapidly become de rigueur , the need for an effective virtual facilitation framework accelerates. I propose the 5-stage model of e-moderation developed by world-renowned networked learning guru, Gilly Salmon.
My Interview on Making Money in Virtual Worlds
APRIL 5, 2011
At the end of last year, I was interviewed on the topic of “Making Money in Virtual Worlds and spoke at the University of Washington Virtual Worlds Program 2011. 3D Book 3D Book Tour 3D worlds lrn3d Avatar Content Guide virtual immersive environment
Scripting a Virtual World Learning Event
JANUARY 24, 2008
One mistake organizations make when first creating a virtual world for learning is failing to script the instruction. When designing instruction in a virtual world, the basic tenants of instructional design still apply.
Speaking at Penn State University Park on Virtual Worlds
OCTOBER 18, 2008
This upcoming Tuesday, I will be speaking close to home in State College PA.home of Penn State on the topic of "Why 3D Worlds for Learning?" It promises to be a lot of fun since many alumni from our program are working at Penn State in various departments and capacities.
Skills for the Networked World
MARCH 6, 2015
".learning is ubiquitous in ongoing activity, though often unrecognised as such - Jean Lave (1993)" Recently, I read a series of posts and articles related to digital literacy, 21st Century Skills and the behaviours and practices required for working and learning in a connected world.
Teaching Higher Order Skills in a Virtual World
OCTOBER 28, 2008
Another question about virtual worlds and learning. abstraction; synthesis; evaluation; experimentation; reflection) in a virtual world? Virtual worlds are ideal for placing a learner into a problem solving situation.
Virtual Worlds and Compliance
FEBRUARY 15, 2011
Here is an interesting move in the virtual world space. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. With this integration, a company can now schedule, launch, and track ProtoSphere virtual meetings, conferences, and other learning sessions from ComplianceWire. 3D worlds virtual immersive environment
Virtual Instructors: Almost as Good as the Real Thing
FEBRUARY 21, 2017
Virtual instructor-led training enables organizations to spend less per learner while delivering more training to more people. Virtual training allows for obvious cost savings. These virtual sessions are offered globally for any customer.
Learning Through Virtual Classrooms: A new-age workplace learning trend
JUNE 12, 2014
The benefits of continuous training in the corporate world are many and agreed upon by all. For some time, the virtual classroom remained a luxury available only to large organizations, thanks to the high tech infrastructure that this technology required.
Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment
MARCH 4, 2010
Yesterday, I had the privilege of touring a fascinating project in the 3D virtual immersive environment of Second Life. It is called The Virtual Worlds Story Project with the tag line "Weaving the Narrative Threads of Our Lives."
Not a Good Week for the Virtual Worlds Space
DECEMBER 22, 2009
First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. It is inevitable that the 3D Virtual World space will have acquisitions, mergers and failures.
Virtual Reality: The Next Frontier in Adult Education
DECEMBER 6, 2016
This was a virtual reality experience called “The Cubicle” (check it out here.) What I experienced stunned me and completely changed my views on virtual reality. What I thought was a gimmick turned out to be an immersive experience into a variety of different worlds.
New Year Thoughts about 3D Virtual Worlds for Learning
JANUARY 1, 2010
While creating products, working on deliverables and collaborating across organizations on a large scale in virtual worlds seems like science fiction, the truth is that 3D environments for working, learning and collaborating are the not-too-distant future. Virtual Immersive Environments (VIEs) will soon allow data visualization not previously possible and applications for learning and collaboration not yet considered. Tags: virtual immersive environment
Sneak Peak at Virtual World Images for Learning in 3D
DECEMBER 18, 2009
One of the exciting things about working on the Learning in 3D book is that we are going to have a space for the book and some of its content in a 3D world. Tags: virtual immersive environment Here are some sneak peaks at the concept. It is in its early stages but we are looking forward to the unveiling in January along with the Blog book tour that starts on January 11th. The introduction area and place to meet.
The Virtual LMS Administrator
SEPTEMBER 7, 2016
However, there now is a new title to add to this diagram – The Anatomy of a Virtual LMS Administrator. What has become interesting about this role is that some associations are looking at the possibility of a virtual LMS Administrator.
Experience is the New Learning
SEPTEMBER 23, 2015
Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. With the world now digital, social, visual, and viral, heavy-duty, power-guzzling, and aesthetically unappealing technology products are a thing of the past.