Why Virtual Reality Has a Bright Future in the eLearning World

Origin Learning

Since we are living in the era of technological revolution, it doesn’t come as a surprise that Virtual Reality (VR for short) has become the most popular buzzword in the eLearning domain. What’s Virtual Reality? The concept of virtual reality was first introduced in by Stanley G.

Virtual World Presentation

Kapp Notes

Last night I had the pleasure of speaking to a group at the University of Washington Virtual Biodome. And, last night wearing the hat of professor teaching at University of Washington in a Virtual World Certification program. I got to speak on the business end of virtual worlds.

25 more real-world examples of Virtual Reality

E-Learning Provocateur

A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality. Loath to disappoint, I hereby present 25 more real-world examples of virtual reality, drawn from this year’s and last year’s events.

Keynote Resources from Virtual Worlds Best Practices in Education Conference

Kapp Notes

Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Think virtual world reality show for problem-solving.

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

have the ability deploy video, virtual role-plays, and. course, deliberate practice in the real-world. her new skills in the real-world, with her team. put these skills to work in the real-world. visible, we’re pushing into the world of.

Deep diving into strange worlds

E-Learning Provocateur

Somehow I also stole enough time to share my thoughts on virtual reality, journals, games, conferences, and the employee lifecycle. Virtual duality. blogging e-learning capability framework conference data science elearning employee lifecycle games journals virtual reality

Virtually There: Gamifying Your Virtual Classroom

InSync Training

All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs.

Making Virtual Learning Stick with Activity Debriefs

InSync Training

We’ve been using virtual classroom technologies for close to 20 years now. This webinar approach to content delivery is perhaps the most ineffective way to get information out to the world. Virtual Classroom - Instructional Design Modern Learning Modern LearnersUnfortunately, we are still holding on to a content model that insists the most important outcome is getting through all of the slides.

Answering Some Virtual World Questions

Kapp Notes

The metrics or measurements we need to use in 3D virtual immersive environments must be the same we use in physical environments. We must tie virtual world training events to real world outcomes and that requires pre- and post-test measuring with a comparison to gage impact of the 3D virtual world intervention. We can’t use paper and pencil assessment to measure virtual world outcomes, instead we must.

Move Beyond Learning to Applying: A Modern Management Development Program

have the ability deploy video, virtual role-plays, and. course, deliberate practice in the real-world. her new skills in the real-world, with her team. put these skills to work in the real-world. visible, we’re pushing into the world of.

Virtual Worlds and Compliance

Kapp Notes

Here is an interesting move in the virtual world space. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. With this integration, a company can now schedule, launch, and track ProtoSphere virtual meetings, conferences, and other learning sessions from ComplianceWire. 3D worlds virtual immersive environment

Virtual Worlds in Learning

Bottom-Line Performance

The first few posts will be about how virtual worlds are being used. Like those cool gadgets in the December catalogs, though, we might well ask whether virtual worlds are something that will fit into our everyday lives (like my ipod), or something that will end up taking up closet space (like, well, my husband’s ipod). Accenture also did a study on virtual worlds in training. Have you ever used a virtual world in your organization?

Visual Display of Virtual Worlds

Kapp Notes

Dipity Flipbook view of virtual worlds timeline. Here is a nifty resource for looking at the development of virtual worlds over time. as has been done on a number of topics including virtual worlds and H1N1). Virtual Worlds on Dipity.

Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. The program offers a Certificate in Virtual Worlds.

Six 3D Virtual World Facilitation Tips

Kapp Notes

Here are 6 things to keep in mind when facilitating a 3D virtual world class or discussion. Preparing for a class discussion in a 3D virtual immersive environment. People treat the 3D virtual space as an actual physical space. 3D worlds virtual immersive environment

Virtual World Brainstorming Session

Kapp Notes

One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations. Tags: Second Life 3D worlds

Implementing a Virtual World

Kapp Notes

Image from a virtual world created by Forterra. Considering the implementation of a virtual world? The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment). One concern with virtual worlds or any Internet application is security.

The newest realities of the business world are Augmented & Virtual

pTotem blog

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. Running tests in a virtual environment simulates a real world experience without the high costs involved in real life testing.

Avoiding Virtual World Mistakes

Kapp Notes

A group of avatars in a corporate virtual world wondering what is going on? Organizations seem to rush into virtual worlds with little planning or forethought and then wonder why their virtual world experience was a failure.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4 appeared first on Learnnovators.

Engaging Participants 4: Virtual Engagement

Your Training Edge

Most organizations have turned to various forms of online and virtual training because it is cost effective, it reaches a wide audience, and it serves many generations of learners. Featured Posts Training engaging elearners engaging online learners virtual learner engagement

Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. Tags: virtual immersive environment 3D worlds lrn3d

Virtual Reality Could Help Develop Soft Skills

CLO Magazine

Virtual reality in its current form has been proved to work well in industries where special technical training is needed. One tantalizing possibility for the future of virtual reality training is in the area of soft skills.

Extending Virtual World Affordances

Clark Quinn

Chuck Hamilton presented on his (IBM’s) take on affordances on virtual worlds. I start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital.

My Interview on Making Money in Virtual Worlds

Kapp Notes

At the end of last year, I was interviewed on the topic of “Making Money in Virtual Worlds&# and spoke at the University of Washington Virtual Worlds Program 2011. 3D Book 3D Book Tour 3D worlds lrn3d Avatar Content Guide virtual immersive environment

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Tags: virtual immersive environment 3D Book 3D worlds

OpenSim and virtual worlds

Moodle Journal

Apart from my work here at Bromley Colleg with Moodle and all that that involves, some time ago, I think it must be about 7 or 8 years now, I discovered 3DML and started to do some developing with buidling 3D worlds or Spots as they were called back then.

What are the Biggest Virtual Classroom Tool Challenges? Experts Say.

InSync Training

I nSync Training President Jennifer Hofmann recently had the opportunity to join a panel of experts at eLearning Guild’s Learning Solutions 2018 conference to discuss The Present and Future of Virtual Classroom Tools. A driving force behind our mission at InSync Training focuses on the idea that “If we do virtual classroom training well we can get, for many programs, an equivalent or even better experience in the virtual live online world as we can face-to-face.”

New Whitepaper Released: Collaboration in Virtual Worlds

Kapp Notes

Check out my newest whitepaper titled Compliant Collaboration & Learning in Virtual Immersive Environments. The whitepaper describes how life science companies are effectively leveraging virtual worlds to successfully facilitate collaboration and training. Just as flight simulator technology helps pilots avoid errors, retrace incorrect reactions and prepare for worst case scenarios, 3D virtual immersive environments serve a similar role in the life science industry.

Teaching Problem Solving in a Virtual World

Kapp Notes

When thinking about creating a virtual world learning experience to teach problem solving, consider the following: Make them part of a case study —This strategy involves helping the learners to identify patterns within the cases by placing them in a case. Immerse the learner in a 3D virtual world where they are part of the case study and “living” the events and actions taking place within that case study. Think virtual world reality show for problem-solving.

Virtual World Tour 2008

Kapp Notes

Here is a great video providing a broad perspective on all types of virtual worlds. Well Done!Sharon Sharon Burns. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. From Virtual world registered accounts reach 800m Check out the great chart while you are there. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Gamification Technology virtual immersive environment

Virtual Reality: A Real-World Hilton + SweetRush Project Case Study

eLearning Industry

Through this insightful case study, you’ll learn best practices to help you bring your content to life with VR. This post was first published on eLearning Industry

Another Virtual World 2010 Prediction

Kapp Notes

Here is a number of interesting predictions for virtual worlds done in a nice and interesting SlideShare presentation Virtual Worlds 2010+ View more documents from KZero Worldswide. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. Tags: virtual immersive environment

Webinar Recap: Virtual Events; Trends, Best Practices, and Pitfalls

Blue Sky eLearn

On June 28, 2017, we held a webinar with MedComms Networking and hosted a panel of speakers from different elearning and virtual event backgrounds. We spent an hour discussing virtual event trends, pitfalls, and best practices.

Reflective Learning in Virtual Worlds

Kapp Notes

A critical element in virtual world learning is the opportunity for the learner to reflect upon his or her experience. As a designer of a 3D virtual learning experience, you need to design part of the learning experience to include time for the learners to re-envision what they experienced and add meaning to that experience. Tags: 3D worlds

ProtoMedia/Kaplan EduNeering Big Virtual World Announcement

Kapp Notes

ProtonMedia will use the funds to extend its leadership position within life sciences by further integrating its ProtoSphere virtual collaboration environment with ComplianceWire®, Kaplan EduNeering’s validated cloud-based learning management system. the company’s second-generation virtual collaboration environment that uses Microsoft’s Lync unified communications and collaboration technology. ProtonMedia Raises $4.5

Kaplan 154

Virtual Worlds Value Proposition

Clark Quinn

In prepping for tomorrow nights #lrnchat, Marcia Conner was asking about the value proposition of virtual worlds. I ripped out a screed and lobbed it, but thought I’d share it here as well: At core, I believe the essential affordances of the virtual world are 3D/spatial, and social. So, for formal learning in particular domains, virtual environments really make a lot of sense. Tags: mobile social virtual worlds