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#40years of educational technology: Games

Learning with e's

Many of the best selling video games have been appropriated for classroom learning, including Guitar Hero (used to teach a number of curriculum subjects, not just music), Sim City (Maths), World of Warcraft (Literature) and Grand Theft Auto (remarkably, used to teach citizenship). Unported License.

Games 51
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#40years of educational technology: Games

Learning with e's

Many of the best selling video games have been appropriated for classroom learning, including Guitar Hero (used to teach a number of curriculum subjects, not just music), Sim City (Maths), World of Warcraft (Literature) and Grand Theft Auto (remarkably, used to teach citizenship). Unported License.

Games 50
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e-Clippings (Learning As Art): Catch Up Post: Virtual Worlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!)

Mark Oehlert

Is Pedagogy Getting in the Way of Learning? We are plainly witnessing a restructuring of the music and newspaper businesses, but their suffering isn’t unique, it’s prophetic."--Clay typekey e-Clippings (a division of blogoehlert) Me in Second Life Blog powered by TypePad Member since 08/2003 Read it and then read the comments.

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Top 47 Posts and 10 Hot Topics for February

eLearning Learning Posts

Indeed, Cheskin’s Davis Masten and Tim Plowman characterized digital ethnography as the next wave in understanding the consumer experience in a Design Management Journal article as early as 2003. While While I’ve presented at dozens and dozens of conferences over the years, this was my first true keynote.