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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

I associate that style with video games and super-hero comics, which continue to be mostly "guy" things. Its also possible that as more video games appeal to women, women will develop better associations with the "look" of Second Life. You rightly point out that its mobile technology which is now ubiquitous, not virtual worlds.

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