eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

For many, their first experience with eLearning was educational computer games delivered via CD Rom. Asynchronous/ Self-Paced Learning- Asynchronous refers to eLearning offerings you take on your own. Some examples of learning objects include Microsoft® Word or PowerPoint files, PDF files, video, and audio.

Terms e-Learning Designers Should Know

Mindflash

e-Learning: e-Learning is a broad term used to describe learning that occurs through the use of electronic means, which can include web-conferencing, CD-ROM, and web-based training. Asynchronous: Asynchronous learning is a method that uses on-line technology to facilitate learning outside the constraints of time and place among a network of people. Asynchronous learning is also known as self-paced learning.

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eLearning Defined

Tony Karrer

Typically used to describe media such as CD-ROM, Internet, Intranet, wireless and mobile learning. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, CD-ROM, and more. Can be synchronous , asynchronous , instructor-led or computer-based or a combination.

CD-ROM 102

The Various Modes of E-learning for Corporate Training

CommLab India

The compatibility of web browsers with videos, audios, animation, and other media elements, make it a user-friendly medium to deliver the training. CD-ROM based learning. Today, eLearning has come a long way from CD-ROM to mobile-based learning. In simple terms, it is a blend of synchronous and asynchronous learning. Is there a way to train global employees with minimal costs? Yes, through eLearning.

Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

AICC (Aviation Industry Computer-Based-Training Committee): The first official eLearning content standard, AICC was developed by the Aviation Industry CBT Committee in 1993 as a CD-ROM based standard. Asynchronous learning: Allows learners to train individually at the time, place, and pace that suits them. Blended learning: The combination of traditional face-to-face (or synchronous) learning methods and technology-based online learning (asynchronous) methods.

Producing Podcasts: Some Considerations for Content Creators

The E-Learning Curve

Anthony Bates, author of Technology, e-learning and distance education (2005) states that audio (via radio broadcast) has been used in education for over seventy years. The introduction of CD-ROMs in the late 1980's mitigated most of these issues, and in a sense were the hardware breakthrough that presaged the beginnings of e-learning as we know it today. It was the emergence of the internet that genuinely facilitated audio and visual media-based learning.

e-Learning: In Search of a Better Definition

Big Dog, Little Dog

It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, and CD-ROM. Just-in-time and asynchronous learning, such as virtual labs, virtual classrooms and collaborative work spaces.