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Adobe Captivate: Using Aggregator

The Logical Blog by IconLogic

Larger projects will take longer to produce, longer to publish, longer for learners to download and, most importantly, longer to complete. I suggest creating lessons that a learner can finish within five minutes, which typically translates to around 80-100 interactive slides. Save and Publish the source and target cptx files as SWFs.

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Adobe Captivate 5.5: Lowering the Size of Published SWFs

The Logical Blog by IconLogic

Fortunately, adding interactivity to a lesson does not negatively impact the size of the published SWF. Rather, imported assets such as audio, video and images are the main culprits behind SWF bloat. There are some things that you can do while working in Captivate that may lower the size of the published SWF.

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Adobe Captivate: Internalize or Externalize?

The Logical Blog by IconLogic

The common way to publish a completed Captivate eLearning video is as a SWF (small web file). When the publish process is complete, you will end up with three files: an HTML file (which is what your learner will need to open the lesson in a web browser), a JavaScript file (called standard.js) and the SWF containing your lesson. 

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Adobe Captivate 5.5: Flash Player Version Aversion

The Logical Blog by IconLogic

Learners attempting to open a SWF published to a more recent version of the Player than what is installed on their computer will be unable to view the lesson. While some of those learners will be prompted to download the newer version, they may or may not be able to actually install the current Player (depending on their admin rights).

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Adobe Captivate 5: Preload Your Corporate Brand

The Logical Blog by IconLogic

The moment a learner clicks the link to start your eLearning lesson published using Adobe Captivate, you are in control over what the learner sees as they are waiting for the lesson to begin to play, and how long they have to wait before the lesson starts. by Kevin Siegel. I typically set my Preloader % to 50.