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Top 60 eLearning Posts for October 2010

eLearning Learning Posts

This may be because designers only know about the Kirkpatrick “Levels.” d recommended that all IDs play the game for a few hours to understand how different ‘gamey’ elements are from the conventional ‘interaction’ we use in conventional courseware. Maslow (3). Here are two alternatives that may be far more practical. Kaplan (8).