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Accessible eLearning Using Inclusive Design – A Case Study

Harbinger Interactive Learning

At Harbinger, we help our customers effectively solve their eLearning accessibility challenges. And this is when they approached Harbinger, following which we proposed an impressive solution as discussed below. Providing individual instances for students versus a shared virtual classroom. What was the Objective?

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Where It All Begins: Our Educational Headwaters

Mark Oehlert

The first is that I currently am a paying customer of the U.S. Failing to look at the classroom itself as a tool and to consider for what purpose that tool was created is a failing of perspective we can't afford. Because we're starting to do things like create virtual worlds with virtual classrooms in them.

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How the Metaverse is Changing Learning and Education

Harbinger Interactive Learning

They are using the metaverse to not just engage with their players or customers but also as an emerging technology for training, onboarding, and other aspects. Virtual classrooms and campuses can be created as per learners’ needs and requirements. As a result, the metaverse undoubtedly makes learning both unforgettable and fun.