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Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). Gamification in learning must be fun and must be applicable to real world (especially in adults). If you offer neither than your points and point totals are as useful as those crummy toys you would get at a carnival. . E-Learning 24/7.