Gamification in E-Learning – Are you really learning?
eLearning 24-7
APRIL 25, 2013
70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning. Gamification in learning must be fun and must be applicable to real world (especially in adults).
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