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The Open Screen Project – Will It Succeed?

Upside Learning

The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Obviously, using Flash platform tools offered by Adobe. Also porting Flash runtimes on handheld devices has been made royalty free (which wasn’t the case earlier).

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How to Prepare for the End of the Flash

Magic EdTech

This is nowhere more visible than with the 2020 mandate to end flash support.For edtech companies and ed publishers, it’s a case of “objects in mirror are closer than they appear.”. These organizations have been developing Flash content for education since Macromedia offered Flash 1.0 What exactly is Flash?

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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. Let me explain. Absolutely we can.

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¿Por qué el hecho de que el iPad y el iPhone no soportan Adobe Flash es un gran incentivo para el mLearning?

mLearning Revolution

No hubo otra industria en el mundo que resultara más afectada por la decisión de Apple de no adoptar Adobe Flash en sus dispositivos iOS como la industria del eLearning. Podemos hacer una transición exitosa del eLearning al aprendizaje móvil sin Flash? Permítanme explicarles. Pero qué hay de la experiencia de los usuarios móviles?

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How to Speak Like an eLearning Pro

OpenSesame

Flash : Flash is a technology platform originally developed by Macromedia and later acquired and developed by Adobe systems. Flash allows development of animated content that can be played using a browser. This is done by using ‘Flash Player’, a program available for free download from the Adobe website.

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Flash: an End of an Era – What You Need To Know

Aptara

Flash: an End of an Era – What You Need To Know. In 1996 Macromedia first introduced the Flash Player, developed to play videos, animations, and audio and to support enhanced interactivity in web browsers. Flash Player is not supported on mobile devices (iOS and Android). Impact on the eLearning Industry.

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The brand new Captivate 9 puts Adobe years ahead of the competition

mLearning Revolution

Here’s how Adobe describes Captivate Prime: Adobe Captivate Prime uses a single universal player that, like a fluid, dynamically provides eLearning content in all major media types, and for desktop and devices all through a common player. The advantages are significant. Other noteworthy features in Adobe Captivate 9. Conclusion.

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