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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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Recommended Reading Summary: A Chapter of “Emerging Technologies for the Classroom”

Adobe Captivate

In October, I posted some recommended reading that complemented one of my classes on gamification. Google Scholar features most of the chapter for free. Below is this month’s chapter summary. For the full text, here’s a Springer Link , which is free with subscription, or you can purchase the chapter or book.