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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

Learning through Conversation – April 2016 Cal Wick, Bob Eichinger, Charles Jennings 70-20-10: Origin,Research, Purpose by Cal Wick Where It All Began The 70-20-10 model has been part of the corporate learning and development lexicon for decades.

Research Shows Companies Should Encourage Social Learning

TOPYX LMS

In 1999, researcher Allen Tough spoke on the importance of informal learning at the Ontario Institute for Studies in Education. This new era of social learning in the workplace demands that informal methods of information transmission not only be tolerated, but researched and expanded on.

Research Study: Learner Engagement-Call For Participation

InSync Training

Engagement Research Study Think about the last time you were a student in any type of instructional delivery. Were you engaged in the experience? Quantifying ''engagement'' is something that all training professionals struggle with.

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New Mobile Learning Research

Upside Learning

ASTD last week released its new research report, titled ‘ Mobile Learning – Delivering Learning in a Connected World ‘, which we are very pleased to have sponsored.

Learning Insights Guide 2017: Progress with Purpose

be more productively spent researching. research found that 54% of L&D staff lack. and research. Learning Insights 2017 1 Learning Insights 2017 Progress with purpose Learning Insights 2017 2 “WE’RE LOOKING TO CLOSE THE. GAP BETWEEN LEARNING AND. PERFORMANCE – BETWEEN.

Recent Research Review -- Reviewed (and Lamented)

Will at Work Learning

About two years ago, four enterprising learning researchers reviewed the research on training and development and published their findings in a top-tier refereed scientific journal. Quotes from the Research Review: . “It I, Will Thalheimer, am a research translator.

Research Brief: Measuring the ROI of Informal Learning

Docebo

Download Brandon Hall Group ’s new research brief, and get a free assessment tool developed by Docebo to get a clear picture of how your social and informal learning strategies align with international benchmarks.

ROI 79

Brain Based Learning and Neuroscience – What the Research Says!

Will at Work Learning

I’ve started doing a session in conferences and in local trade-association meetings I call The Learning Research Quiz Show. After each question, I briefly state the correct answer and cite research from top-tiered scientific journals. Research on brain-based learning and neuroscience.”

Research Reviews of the Spacing Effect.

Will at Work Learning

I've been following the spacing effect for over a decade, writing a research-to-practice report in 2006 , and recommending the spacing effects to my clients and in the guise of subscription learning (threaded microlearning). One of the fascinating things is that researchers continue to be fascinated with the spacing effect producing about 10 new studies every year and many research reviews. Here are a list of the research reviews from most recent to earliest.

4 Ways to Close the Learning-Doing Gap for Front-Line Managers [GUIDE]

and research led us to identify that one. FOUR WAYS TO CLOSE THE. LEARNING-DOING GAP FOR. FRONT-LINE MANAGERS 4FOREWORD We’re in business to help organizations. achieve their goals by making sure their. employees have the knowledge and skills. they need to succeed. Our experience.

Culture of Learning Research from ATD & i4cp

The Peformance Improvement

As with all survey research, some caveats should be considered when interpreting the findings.

Research on Smile Sheets -- New Video

Will at Work Learning

Learning Measurement Research World Work-Learning Research performance-focused research smile sheets thalheimer videoI created a video to help organizations fully understand the meaning of their smile sheets. . You can also view this directly on YouTube: https://youtu.be/QucqCxM2qW4.

Making Sense of Research

Clark Quinn

One announcement that was less noticed was the announcement of a new research endeavor, but I wonder if it isn’t the most game-changing element of them all. What Apple has done is to focus specifically on health data from their HealthKit, and partner with research hospitals. A couple of weeks ago, I was riffing on sensors: how mobile devices are getting equipped with all sorts of new sensors and the potential for more and what they might bring.

New MOOC Research: What the Findings Mean for Corporate Training

Your Training Edge

Aside from the time savings, the cost savings , and the boost in learner engagement, one of the biggest areas where massive open online courses (MOOCs) provide benefit is education research.

Shocking outcomes from ATD research on Instructional design

Challenge to Learn

The ATD published a report on Instructional design: “Instructional design now: a new age of learning and beyond” They did a survey among 1120 learning professionals. I find outcomes of this report shocking.

Research in Gamification of Learning and Instruction

Experiencing eLearning

” In that post, I shared several links to research about the effectiveness of games for learning. ” This chapter focuses on two areas of the research: meta-analysis studies and research on specific elements of games.

New Research: Best-in-class corporate learning approaches that drive business results

Axonify

A recent report by Aberdeen Group , entitled “From Learning to Knowledge: Best-in-Class Methods for Enabling Employees to Propel the Business Forward,” provides research to confirm modern thinking about corporate learning.

Informal Learning Research Report

Jane Hart

Inthis new E-Learning Guild Survey Research Report,Informal Learning Takes Off, Iexamine the results of a survey about informal learning in the workplace.

ASTD Webcast On New Mobile Learning Research

Upside Learning

Regular readers of this blog will be aware that we recently supported ASTD research on Mobile Learning , a report around that was released in May 2012. ASTD conducted a free webinar on that research report this week. Mobile Learning mLearning Mobile Learning Research

L&D lessons from learning games research

Sponge UK

Some of the most useful reports are meta analyses of different studies that reveal the trends common to all the games research. Research into learning games Robert T. The post L&D lessons from learning games research appeared first on Sponge UK.

New Mobile Learning Research Report

Upside Learning

We have always believed that mobile is the future of learning and have continually strived to evolve our offerings in line with that belief. As predicted early last year, 2013 saw an explosion of mobile devices in the learning field, with tablets in particular being in the forefront of this growth. Being associated with and […]. Mobile Learning

Giving Learners More Control in eLearning: What Does the Research Say?

Will at Work Learning

Before I tell you what the research says, challenge yourself with this one-item quiz question: . Our job then as elearning designers is NOT to give up control to our learners, but to design a learning experience that uses proven research-based techniques to guide learners through an effective repertoire of learning experiences. Of course, with research as with most things in life, some circumspection should be in order. The Research Reviewed.

Do Your Research! 6 Reasons Why Research is So Important for Your Business

OpenSesame

When we think of research, we often think of analyzing scholarly information. However, if you’re involved in any kind of business operation, research will help you gather the necessary data for your industry to be successful. Research it! . Left Research

Game To Teach Researching Skills

Web Courseworks

This past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach , about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits. This game, called BiblioBouts , aims to teach students how to properly research subjects for their academic needs. BiblioBouts eLearning games interactive research Serious Games

Value of Research

Kapp Notes

As an academic and a person who values research, I think it is critically important to our industry to back research and to use it to make sound judgments regarding the design, development and delivery of e-learning. Another group that is assisting in that area is the eLearning Guild who is doing some fantastic research in our industry. She makes some good points but also brings up a questions I have been asked many times, why is research so expensive.

Games and Gamification: Research from the eLearning Guild

Knowledge Guru

It includes numerous case studies and examples of games being used in the workplace today, and summarizes recent research on games for learning. Research Support Games and Gamification for Learning. The post Games and Gamification: Research from the eLearning Guild appeared first on.

Applying Brain Research

CourseArc

Instructional Design Brain Research Brain Rules eLearning visual cuesIn the 1990s, scientists began using Functional MRIs (fMRIs) to see how the brain functions. A fMRI is different than a normal MRI that looks at the structure of the brain.

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Spacing Learning Over Time -- Research Report

Will at Work Learning

Here''s a research-to-practice report on the subject, backed by over 100 research studies from scientific refereed journals, plus examples. Click to download the research-to-practice report on spacing. It''s a classic! . And here''s some more recent research and exploration. Learning Fundamentals Research World Thoughts on Learning research spacing spacing effect spacing learning over time

eLearning Guild Research: Making mLearning Usable by Patti Shank

Learning Solutions Magazine

Learning Research Mobile Learning The eLearning Guild has completed an important study of how people interact with mobile devices. If you design mobile apps for eLearning, this study will help you design better: minimum sizes of text for various mobile devices, preferences for touching different devices, designing for keyboards, design differences for phones, phablets, small tablets, and large tablets, and much more.

Learners' Often Use Poor Learning Strategies -- From a Research Review

Will at Work Learning

I just read the following research article, and found a great mini-review of some essential research. Researchers’ Review of Learners’ Poor Learning Strategies. The research Hagemans, van der Meij, and de Jong did is good, but what struck me as even more relevant for you as a learning professional is their mini review of research that shows that learners are NOT very good stewards of their own learning. The research article is available by clicking here.

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games. She classified the studies into five different areas to examine separate research questions.

Research Spotlight: Learning Analytics: A Practical Pathway to Success by Sharon Vipond and A.D. Detrick

Learning Solutions Magazine

Learning Research Management Training StrategiesThe eLearning Guild’s newest white paper provides timely information and guidance that supports and extends the ongoing. goals of the September 2016 Data & Analytics Summit. This article reviews some of the basic concepts and practical advice. presented in the white paper.

eLearning Guild Research: Mad About Your LMS? by Patti Shank

Learning Solutions Magazine

The latest research report from The eLearning Guild looks at who is using what kinds of systems and at the one factor that seems to have the most effect on the level of satisfaction! Learning Research Learning Systems

Research Spotlight: Corporate Learning Management Systems 2016 – 2018 by Sharon Vipond

Learning Solutions Magazine

This summary of The eLearning Guild’s latest corporate LMS research study explains. Learning Research Learning SystemsRegardless of industry, learning management systems (LMSs) remain the staple for managing traditional course delivery, reporting, compliance, and onboarding.

Research for Practitioners: Does Information Structure Affect Learning? by Chris Atherton

Learning Solutions Magazine

Getting Started Learning Research Training Strategies Is it better to present large amounts of information the same way to all learners, or should the presentation depend on the. reader’s level of knowledge about the topic?

Introducing: Abstracts – Research Updates from The Lab

HT2 Labs

The post Introducing: Abstracts – Research Updates from The Lab appeared first on HT2 Labs. News R&D