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How to Prepare for the End of the Flash

Magic EdTech

These organizations have been developing Flash content for education since Macromedia offered Flash 1.0 In 1996, Macromedia bought FutureSplash and renamed it Flash. Developers first discovered how to use Flash to build interactive websites and then the program evolved to using it to build games, movies, and experiences.

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10 Great Moments in eLearning History

SHIFT eLearning

The Macintosh, with its free HyperCard program, also helped a generation of tech-savvy teachers make their own software and tutorials for students. Using a multimedia computer, they were able to utilize video, audio, graphics and animation programs so that they can better interact with the computer''s interface. Yes, the Web 2.0

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How to Speak Like an eLearning Pro

OpenSesame

As long as you can open it in your computer, view and learn from it, it’s elearning. Flash : Flash is a technology platform originally developed by Macromedia and later acquired and developed by Adobe systems. This is done by using ‘Flash Player’, a program available for free download from the Adobe website.

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Cultivating capability with Walmart’s Brandon Carson

CLO Magazine

” Over 20 years in California, Carson worked with tech companies such as Google, Macromedia and Adobe. In 2007, Sun Microsystems hired Carson and eventually put him in charge of creating one of the first online social learning experiences and the game-based Sun Open Learning Center for system administrators. Kane, he says.

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Michael Allen – Crystal Balling with Learnnovators

Learnnovators

Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. We use research and experience as a guideline, then reserve enough resources to modify our programs, perhaps several times, based on realized outcomes with our learners in the context in which they learn and perform.

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MICHAEL ALLEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. We use research and experience as a guideline, then reserve enough resources to modify our programs, perhaps several times, based on realized outcomes with our learners in the context in which they learn and perform.

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What is eLearning?

Coassemble

There are also many different elements that can make up an learning program, such as live or pre-recorded lecture content, video, quizzes, simulations, games, activities, and other interactive elements.” — ATD. Jude added that: “It [the App Store] really opened people’s eyes up to the importance of mobile apps. Benefits to business.