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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. If you’re looking for the type of learning that users can grab and go while they’re on the run or on the job, that’s microlearning. To really understand anything you have to go back to the origin. Conclusion.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. If you’re looking for the type of learning that users can grab and go while they’re on the run or on the job, that’s microlearning. To really understand anything you have to go back to the origin. Conclusion.

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The Virtual Reality

CLO Magazine

Transforming the math that dictates the reach and scale of corporate learning through virtual technology is attracting CLOs’ attention and a growing flow of venture capital. As part of a focus on product management, MasterCard Inc. designed a collaborative virtual learning experience to deliver training in 2013.