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Predictions for 2010

Clark Quinn

Virtual worlds are a little bit more still in flux (while Linden Labs’ Second Life is going corporate as well, some of the other corporate-focused players are in some upheaval), but the value proposition is clear, and there are still plenty of opportunities. The devices are out there! The barriers are coming down rapidly.

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Recent Second Life Happenings: Going Corporate

Kapp Notes

Some interesting things are going on with the folks over at Linden Labs , the developers of the virtual immersive environment of Second Life. First, they are sponsoring a contest called The 2010 Linden Prize. See more at The Linden Prize. Tags: virtual immersive environment 3D Book. Second Life is going corporate.

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Big Virtual World Event on the Horizon

Kapp Notes

The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL). Tags: Second Life 3D worlds 3D Book Tour. Registration for the conference is Free.

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A Lot Happening in the 3D Space

Kapp Notes

Linden Labs, makers of Second Life, announce the list of the Top Ten: 2010 Linden Prize Finalists. Java gives the ThinkingWorlds application many advantages for delivery - it is almost ubiquitous, it can be delivered securely and it is very portable and easy to host by any client.

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Cammy Beans Learning Visions: Adobe/Bersin Overview of the eLearning Industry

Learning Visions

Beachward Bound Crowdsourcing: Authoring Tools & LMS Questions My Summer ID Reading List ► June (3) eLearning Authoring Tools Mindmap The Two Faces of ePortfolios The Unofficial eLearning Salary Calculator ► May (9) Book Review: Ruth Clark’s Evidence-Based Training. Can I, um, have your attention, please?

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Random 3D Virtual World Statistics

Kapp Notes

The virtual world of Whyville, aimed at providing an educational virtual world for kids, turned 11 years old in March 2010. million to The Make-A-Wish Foundation in February 2010. The majority of these actions will be completed by March 31, 2010. World of Warcraft toped over 11.5 million monthly subscribers in 2008.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Its especially interesting to us in Brighton as Linden Labs are opening a development office here! The idea that video games are "boys toys" is clearly a myth." --www.womengamers.com So, there is nothing inherently male or female about the genre of video games.just like there is nothing inherently male or female about books.

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