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Terms e-Learning Designers Should Know

Mindflash

e-Learning: e-Learning is a broad term used to describe learning that occurs through the use of electronic means, which can include web-conferencing, CD-ROM, and web-based training. Asynchronous learning is also known as self-paced learning. This API captures the activities that happen as part of learning experiences.

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Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

Active learning: Strategy focused on encouraging learners to actively participate in training. Active learning was popularized by Bonwell and Eison. Examples of active learning activities include practical tasks and problem solving conducted in small groups. Also referred to as e-learning.

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The Ultimate Glossary of eLearning Terms

LearnUpon

Active Learning. Active learning is a strategy focused on encouraging learners to actively participate in training. Examples of active learning activities include practical tasks and problem-solving conducted in small groups. Asynchronous Learning. Online web support was added to the specification in 1998.