Instructional Design for Mobile Learning #id4mlearning
Learning Visions
OCTOBER 11, 2011
1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. Gamification and “Engagification” "Bad ID with badges is still bad ID. augmented reality 6.
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