Selection in Agile Learning Design
Big Dog, Little Dog
NOVEMBER 24, 2009
Thus rather than breaking the material down into the smallest possible objects and tagging it for future reuse, it must be designed with the learners first in mind. For example, this chart shows the learning variability of a classroom session that was transformed to a dL environment (Sitzmann, Ely, 2009): In theory, a classroom has to be long enough for the slowest learner to learn if you want them to master the material. Flash file (swf): Shockwave Flash file.
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