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The Open Screen Project – Will It Succeed?

Upside Learning

The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Obviously, using Flash platform tools offered by Adobe. So one can now develop software that can actually “play” SWF content. Is there competition for Flash?

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Using the Pros and Cons of HTML5 to Enhance E-learning

CommLab India

The Learning industry is talking a lot about HTML5 these days. Its compatibility with multiple devices, augmenting mobile learning, has made it the hot favorite of L&D circles. However, HTML5 has cons along with its much talked about pros. Pros of HTML5 – How They Support E-learning.

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How to Leverage Interactive Learning Tools for Engaging Training Experiences

Kitaboo

It gives employees the freedom to learn at their own pace and retain maximum knowledge during the process. Creating an interactive learning experience is a cost-effective solution that can be adopted by various businesses to include in their training curriculum as it completely eliminates the need for gathering employees in one place.

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8 Things we MUST do in 2013 to seize the potential of mLearning

mLearning Revolution

I am very encouraged by the progress I have seen this year from learning professionals embracing the idea of mobile learning. With that said, here are 8 things I believe we must do in 2013 to leverage mobile and advance mobile learning: 1. Embrace Change and Adopt a new Mindset.

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

At eLearning Learning, we track what top thought leaders are saying on many topics. The top eLearning Trends 2017 being discussed are micro-learning, augmented reality, analytics, gamification and mobile learning. Mobile is the growth driver in e-learning and many of the trends will stem from it.

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The Ultimate Glossary of eLearning Terms

LearnUpon

Advanced Distributed Learning is an initiative established by the US Department of Defense, aiming to make the delivery of online training consistent across content formats, technologies, and organizations. Agile Learning. This is a “profile” for using the xAPI specification with learning management systems. Gamification.