Remove Augmented Reality Remove e-learning vendor Remove Flash Remove Virtual World
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E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

Look at the numbers of WOW (World of Warcraft) players. Again, in an upcoming presentation and blog, online gaming will be explored, data from respondents show they are seeking this feature in learning platforms. Augmented Reality. 52% Augmented Reality . 33% Augmented Reality feature.

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2010: mLearning Year in Review

mLearning Trends

lack of Flash support). The recent release of our CellCast Widget for Android Tablets has been well received by customers especially with the inclusion of a new Flash Player template we produced that transforms Articulate Presenter content into something that sizes and plays well on Android mobiles. Not Validated ("Strikeout").

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My mLearning Predictions for 2010

mLearning Trends

While I'm quite familiar with where mobile has come in the educational space, and our experiences have some nice overlap, the reality is our "world view" is very focused on how businesses seek to leverage mobile technologies to educate, inform and connect their workers, partners and extended business ecosystems.