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What is meant by rapid authoring

Ed App

The short answer is that rapid authoring is as its name describes: quick creation. Students used the computer to prepare PowerPoint presentations or Word documents. The development of interactive, online learning is what we now call eLearning, and rapid authoring is how these eLearning courses are created.

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The Ultimate Rapid eLearning Tips and Tricks Guide

TalentLMS

Because eLearning providers, and tools like the learning management system , have made it even more possible for instructional designers to develop and deliver engaging training programs with speed – and without advanced software skills. These are then converted into more engaging eLearning activities and elements.

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What Makes eLearning Boring?

Integrated Learnings

In this post, we’ll look at what we do too much of, resulting in boring eLearning. It’s popular to hate PowerPoint because of the way a slide full of bullets strangles the life out of a presentation. Though it’s not our only option, we can accomplish this in PowerPoint. Too much text. But it doesn’t have to be that way.

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Before You Convert ILT to eLearning Do These 6 Things

Cinecraft

The rest of the content can be put into a reference tool like a job aid. Provide learners with several, 3-5 minute eLearning modules or micro-courses instead of one 45-minute eLearning course. Does the activity bring the learner closer to the desired learning objective? Determine Your Development Tool.

ILT 40
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Stop! Before You Convert ILT to eLearning Do These 6 Things

Cinecraft

The rest of the content can be put into a reference tool like a job aid. Provide learners with several, 3-5 minute eLearning modules or micro-courses instead of one 45-minute eLearning course. Does the activity bring the learner closer to the desired learning objective? Determine Your Development Tool.

ILT 40
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10 eLearning buzzwords you need to know!

eFront

Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education , defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. Gamification.

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The E-Learning Department of One: Four Survival Skills Needed to Succeed

SHIFT eLearning

However, eLearning is rapidly growing in small companies and nonprofit organizations, where typically a single person is responsible for all eLearning activities — in other words, an eLearning department of one. Learn more about how to achieve this by reading: Free ebook: 131 Tips on Graphics and Animations for eLearning.