Virtual reality and augmented reality: overhyped or new industry standard?
CLO Magazine
MAY 29, 2020
When you hear the words “virtual reality,” do you feel like you’re in a sci-fi film? Let’s take a look at how VR will affect the 70:20:10 model of learning. We know that classroom and e-learning modules only account for 10 percent of learning. Seventy percent of learning comes from tackling real-world tasks and problems.
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