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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. An easy thing to do or to learn (an understanding of psychology, human behavior and much more goes into it). The solution for everything.

article thumbnail

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. An easy thing to do or to learn (an understanding of psychology, human behavior and much more goes into it). The solution for everything.