Five Reasons You Can’t Ignore Gamification
CLO Magazine
MAY 9, 2013
According to technology research company Gartner, by 2014, 70 percent of global organizations will have at least one gamified application; by 2015, 50 percent of organizations that manage innovation processes will gamify them. Most people start learning to play games at a young age, and the human brain is built for game play.
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