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LMS Innovation: Where’s the Value?

Talented Learning

there’s a lot of LMS innovation involving marketing capabilities, gamification, social learning and ways to enhance formal learning environments with informal learning activities. 2) You mentioned gamification, could you expand on what you think it means for the LMS industry? I consider gamification the next in that series.

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Top 9 e-Learning Predictions for 2014

Learnnovators

Gamification and Game-based Learning. Cloud Computing. Opening up of learning content that is presently locked up behind firewalls or LMSs to enable access to learners for just-in-time learning or performance support. Gamification & Game-based Learning. Gamification is all set to pick up speed in 2014.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Gamification and Game-based Learning. Cloud Computing. Opening up of learning content that is presently locked up behind firewalls or LMSs to enable access to learners for just-in-time learning or performance support. Gamification & Game-based Learning. Gamification is all set to pick up speed in 2014.

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Tom Kuhlmann – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: How do you think today’s rapid e-learning tools are equipped for ‘gamification’? Tom: Gamification is a trendy word. Take away the trends and there’s a lot about gamification that adds value to the learning experience. I’m sure that there will be some vendors who’ll sell “gamification” as a feature.

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TOM KUHLMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Learnnovators: How do you think today’s rapid e-learning tools are equipped for ‘gamification’? Tom: Gamification is a trendy word. Take away the trends and there’s a lot about gamification that adds value to the learning experience. I’m sure that there will be some vendors who’ll sell “gamification” as a feature.