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Cammy Beans Learning Visions: Gadgets, Games and Gizmos for Learning

Learning Visions

I circled Chapter 6 (moving from creating rigid course structures to small, easily searched nuggets) and Chapter 8 (gamers expectations of bosses/teachers). And, hey, many e-Learning vendors are vested in the "old boomer" model of training. You can read more about Gadgets, Games and Gizmos for Learning at Karls website.

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