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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Defined originally as ‘funware’, it demeans both game playing and education. For the most part, game playing aims at developing recall. For clarity, Games are well-crafted stories built in digital form with learning objectives frequently placing the learner in real life decision-making situations. Gamification is not Games.

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Top 75 eLearning Posts - May 2010

eLearning Learning Posts

Build Trust, Not Control - The Peformance Improvement Blog , May 3, 2010 As we come out of the recession and companies prepare for hiring and growth, the level of trust in a company’s culture will have a lot to say about whether that organization will be successful or not. 172 Interactive Health Tutorials and 32 EduGames! Thanks Dave!

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15 Best eLearning Authoring Tools in 2023 (Buyer’s Guide)

WhatFix

eLearning content authoring tools allow instructional designers and L&D professionals to create digital training content and courses, convert it into an eLearning format, and export the result into a SCORM , HTML5, xAPI, or TIN CAN file, which can then be imported into an LMS to deliver training content to employees.