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Instructional Design: The Process – Part 2

Origin Learning

What is the training effectiveness measure? Learning activities – interactions and activities with the expected outcomes. Design Document would include: Learning objectives that are measurable – SMART objectives. Learning activities design linked to the objectives. Delivery methodology.

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Course Authoring Tools for eLearning Developers and the masses

eLearning 24-7

Flash course development toolkit - provides the source code, features include ability to load your movies, creates a table of contents and provides complete navigation control. Professional Presenter X – comes with sim tool, assessment, capture tool, documents to flash tool, etc. Embed audio, images and Flash objects.

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

For lower level objectives, I suppose this would be tolerable if it weren’t distracting from higher-level intellectual outcomes. For clarity, Games are well-crafted stories built in digital form with learning objectives frequently placing the learner in real life decision-making situations. Media: Video, HTML5, Flash.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

The availability of cost-effective resources to facilitate wide collaboration (including open source software that enables wikis, discussion groups, chat and even web conferencing) presents the chance for organizations to reconsider the effectiveness of the performance support being offered to their people.

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The Ultimate Glossary of eLearning Terms

LearnUpon

It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. In today’s fast-paced learning environments, the AGILE method is often seen as more efficient than ADDIE. ADL (Advanced Distributed Learning). Assessment. Assimilation. Gamification.