Learning and KM: Separated at birth?
Jay Cross
NOVEMBER 15, 2009
Looking through the program, I’m delighted to see that many of the sessions could easily play at DevLearn and vice-versa. They go beyond the Gen X, and Y (Millennial) vision to look into the “virtuals” the first generation that has been socialized in virtual worlds from WebKinz, Club Penguin, Habbo Hotel, etc. strategy.
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