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Mentoring or Coaching: What’s Best for Your Company?

CLO Magazine

But it pays to know the key differences between coaching and mentoring to implement an effective program. One of the major effects of the recession was a lack of investment in developing business skills for younger, midlevel workers. Desired outcomes: What should program results be?

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100 eLearning Articles and White Papers

Tony Karrer

1) " EduTech gEEks.We're a new brEEd Still new on campus, social software tools can support students and staff beyond the classroom, reaching around the world for learning and communication 17. We Learning, Part II Second part of an interesting article - We Learning: Social Software and E-Learning, Part II. Overview 79.

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The current top 5 highest-rated social learning solutions on CollectMyThoughts

InsiderHub

In the world of online learning, some organizations are choosing to incorporate a “social” aspect to their platforms and programs, also sometimes described as “collaborative” learning. Kenexa Learning Suite allows your people to use their mobile devices for a number of things, such as: Social software for business.

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Sales eLearning – 21 Great Resources

Tony Karrer

The Business Case for Social Learning - Daretoshare , April 13, 2009 Job losses, combined with cutbacks in workforce development investments, mean that many companies are less able to serve customers, make sales or generate innovations than they were just a few months ago. The Business Case for Social Learning. Specifically, the web.

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The Other 90% of Learning

Jay Cross

They learn about twice as much from those conversations compared to structured courses and programs. Increase the effectiveness of experiential learning (the 70%) by packing more varied experience into the workflow. Increase the effectiveness of coaching (the 20%) by recognizing the vital role of managers and supervisors.

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Learning and KM: Separated at birth?

Jay Cross

Looking through the program, I’m delighted to see that many of the sessions could easily play at DevLearn and vice-versa. They go beyond the Gen X, and Y (Millennial) vision to look into the “virtuals” the first generation that has been socialized in virtual worlds from WebKinz, Club Penguin, Habbo Hotel, etc. strategy.

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Favorite 2009 posts on Informal Learning Blog

Jay Cross's Informal Learning

ADDIE (analyze, design, develop, implement & evaluate) made it possible to manage the process of creating useful training programs systematically. This morning I received an email asking…”How are people using social software to support learning?” The training film was born, soon to be followed with the ADDIE model.