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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Gaming is a tool that’s become a practice morphed into an industry with commercial drivers. (By Here is a brief taxonomy of learning techniques in use now and when designed to meet objectives quite useful. The media has traditionally been Flash when built locally. Media: Video, HTML5, Flash.

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Walking down the Interactive Learning Path with Raptivity

Raptivity

The content published by Raptivity is industry standard, easily distributable over the Internet, CDs/DVDs and Pen drives. Raptivity interactions are mapped to various well-known instructional design theories like Bloom’s taxonomy, Kellar’s ARCS model, Gagne’s Nine Events and Experiential Learning.

Raptivity 100
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How to Easily Convert Large Manuals into Engaging E-learning Courses

CommLab India

According to the Training Industry Report of 2015 1 , 28.5% To define the learning objectives, refer to Bloom’s taxonomy 2 that classifies cognitive learning into six levels – remembering, understanding, applying, analyzing, evaluating, and creating. compared to the previous year), 15% via virtual classrooms (decreased by 1%), 4.2%

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Top 75 eLearning Posts - May 2010

eLearning Learning Posts

- Performance Learning Productivity , May 28, 2010 Instructional design is not only seen as a core competency for learning and development/training specialists, but it’s a huge industry, too. know there are war cries in the industry to just get rid of the training department completely. Put storyboards up on a wall. Thanks Dave!

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ARTICULATE NON EST REX – 3 REASONS HIGHER ORDER LEARNING IS BEYOND THE MOAT

Wonderful Brain

If you’re happy to live and feed at the bottom—and by this I mean the lowest end of the taxonomy, providing simple information transfer or at best skills and recall that ask little of the learner you can default to what is easiest. Let’s keep I mind there is a learning-industrial complex surrounding Articulate. Armor Plated Articulate.