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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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Learning Thursday #1: Mobile Technologies in Education

Adobe Captivate

Learning bridges: Mobile technologies in education. Educational Technology, 47 (3), 33–37. Google Scholar. The Google Scholar link will take you to JSTOR, where you can read this article for free.). The post Learning Thursday #1: Mobile Technologies in Education appeared first on eLearning.

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Recommended Reading Summary: A Chapter of “Emerging Technologies for the Classroom”

Adobe Captivate

Google Scholar features most of the chapter for free. Chapter 9: “ Like, Comment, Share: Collaboration and Civic Engagement Within Social Network Sites ,” by Greenhow and Lee, in Emerging Technologies for the Classroom: A Learning Sciences Perspective. Below is this month’s chapter summary.

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Learning Thursday #2: Project-Based Learning

Adobe Captivate

Project-based learning. Sawyer (Ed.), Cambridge handbook of the learning sciences (pp. Google Scholar. The Google Scholar link will take you to a free PDF of the article.). What is one topic you would like to deliver using a project-based learning approach? New York, NY: Cambridge University Press.