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Augmented Reality and M-Learning

eLearning 24-7

3D learning environments tied to specific goals/objectives with the learners as real life avatars seeing the world in their POV (Point of View). Tablets – iPad – whose real power is multimedia, and HTML5; other tablets follow the multimedia pattern. learn or play in conjunction with someone you never met.

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Augmented Reality and M-Learning

eLearning 24-7

3D learning environments tied to specific goals/objectives with the learners as real life avatars seeing the world in their POV (Point of View). Tablets – iPad – whose real power is multimedia, and HTML5; other tablets follow the multimedia pattern. learn or play in conjunction with someone you never met.

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eLearning Conferences 2010

Tony Karrer

Clayton publishes this as a Word document but does not publish it as a web page and so we’ve somewhat established a pattern of published in here. link] January 19-21, 2010 EDCAUSE Learning Initiative (ELI) 2010: Learning Environments for a Web 2.0 You can contact him at: crwr77@gmail.com. World, Austin, Texas, USA.

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The Ultimate Glossary of eLearning Terms

LearnUpon

It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. In today’s fast-paced learning environments, the AGILE method is often seen as more efficient than ADDIE. ADL (Advanced Distributed Learning). LTI (Learning Tools Interoperability).