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5 Trends That Will Drive the Transformation of EdTech in 2021

Harbinger Interactive Learning

Quillionz and Raptivity are two good examples of such useful tools. Quillionz helps educators get question ideas and reinforcement points from content (both text and videos), and Raptivity helps educators build pre-class, in-class, and post-class engagement. Digital Transformation.

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5 Trends That Will Drive the Transformation of EdTech in 2021

Harbinger Interactive Learning

Quillionz and Raptivity are two good examples of such useful tools. Quillionz helps educators get question ideas and reinforcement points from content (both text and videos), and Raptivity helps educators build pre-class, in-class, and post-class engagement. Digital Transformation.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Consider Player/Game Interactions. Knowledge Guru. Allen Interactions. Game Development Software ThinkingWorlds (3D Software). Articulate Storyline.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. EduNeering Zombies Run. Knowledge Guru. Articulate Storyline.

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10 Game Based Learning Platforms

Ed App

The best part is that they can be presented on a shared screen and answered by a group of “players” all at the same time through any video conferencing platform. Other advantages of this tool include results tracking and analytics, player moderation, and team collaboration. . Game Based Learning Platform #7 – Raptivity.

Games 52
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ASTD ICE Slides

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Consider Player/Game Interactions. Learning Game Design Workshop from Karl Kapp. Game Development Software The Knowledge Guru. ThinkingWorlds (3D Software).

ASTD 175
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Enspire Learning. Zombies Run. Knowledge Guru. Articulate Storyline.

ASTD 195