Microlearning: What It Is and What It Isn’t
FEBRUARY 21, 2017
Last month, we published the results from our 2017 Learning and Remembering Survey. In the survey, we asked respondents to tell us what learning trends or new training delivery methods they are most excited about for 2017. The number one answer? Microlearning. 18% of respondents said they’re excited about microlearning for the year ahead. Some use short videos. Many turn to bite-sized games.
Seven 2017 Learning Trends: Novel or Norm?
JANUARY 10, 2017
At the start of a new year – or the end of an old one – we love to read about trends. Articles on trends can be fun reads, but do they really help us see the future? Do trends really matter? I’ll let you decide. I went back and found a 1998 ATD (then ASTD) State of the Industry report. Electronic Performance Support Systems (Interesting fact: Google was founded in September 1998.). Intranets.
Tired of Trends? Five 2017 Training Realities
JANUARY 24, 2017
I’ve read some thoughtful articles on learning trends over the last couple of weeks, but I’m obviously partial to Sharon’s article here on the Lessons on Learning blog. Any trends article that looks to the past for perspective when discussing trends gets my attention. In short, most of the emerging trends we are seeing today will make a meaningful impact on L&D. Just not overnight.
How Microlearning Enables “Micro-Moments”
JULY 14, 2016
Welcome back to our #BLPLearn blog series, where we offer a monthly look at design and technology as it pertains to learning and development. I’m your host, Jake Huhn—Senior Marketing Technologist at Bottom-Line Performance. What are Micro-Moments? There is a lot of talk in the L&D community about microlearning , and for good reason. Our learners are essentially our consumers. link].
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5 Ways Pokémon Go Shows Us What Learning Games Could Be
AUGUST 30, 2016
If you haven’t heard about Pokémon Go yet, then you haven’t been paying attention. My passion for all things learning games always leads me to try new games and genres so I downloaded Pokémon Go mostly to see what the fuss was about and to see what, if anything transferred well to a learning game application. Here are five things I noticed and appreciated: 1.
Why Product Managers Should Include Training in Their Launch Plan
OCTOBER 25, 2016
Everyone like surprises – at least good surprises like surprise birthday parties, surprise company lunches at work, finding a surprise twenty dollars in your jeans, etc. Then there are bad surprises… like when you take that first sip of coffee and it’s way too hot or when your computer crashes at work and you lose everything. Training. More Training. And reinforcement, too. See the curriculum.
How to Turn Overworked Managers into Empowered Coaches
AUGUST 2, 2016
Companies spend a lot of money on training… and on tracking the training people complete. The global spend on training in 2015 was $355B with the U.S. accounting for $160B of that spend. Whether your company is part of a Fortune 100 company or a small business employing 30 people, it spends a lot to train and develop its people. An event-based training mindset still prevails.
Four Emerging Technologies that L&D Leaders Need to Consider
JANUARY 21, 2015
I attended the 2015 Consumer Electronics Show two weeks ago with an eye to seeing what technologies have potential application within the L&D industry. I came away with notes on five areas that I think will impact L&D in the future. Some are “near-term” ones that I think merit 2015 focus; others extend out a few years. Mobile in Cars… Really. Let’s face it. BIG DATA.
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BLP Wins 2nd Consecutive LTEN Excellence Award with Ventana Medical Systems
JUNE 27, 2016
For the second consecutive year, Bottom-Line Performance was named a winner in the LTEN Excellence Awards. This year’s win was in the Innovation category for product launch training created in partnership with Ventana Medical Systems, Inc. Ventana), a member of the Roche Group. Learn more about the curriculum here. About Bottom-Line Performance. About LTEN. Award BLP News
Why “70:20:10” Is Not Enough
FEBRUARY 11, 2016
In a recent article , Bill Brandon speculates that we’ve hit a tipping point in the workplace. Learning demands placed on workers have exceed workers’ capacity to meet them. In other words, we are inundating today’s workers with training and asking them to complete all of it while still maintaining high levels of productivity. Our individual experience (things we learn by doing).
Can Micro-Learning Help Stressed, Unmotivated Learners?
JULY 22, 2015
I’ve published two posts on micro-learning in recent months. One was on this site; one was done for ATD. Both generated discussion with some folks debating my assertion that we need to be very cautious about leaping to it. I’m going to stand by my assertion. I think “micro-lessons” can be great for some things; I do not think they are the answer to most things. accounts.
Reluctant Sales Reps? How to Show them the ‘Why’
SEPTEMBER 13, 2016
Have you ever encountered sales reps reluctant to take training? Maybe reps are excited and motivated as new hires, but less interested to invest time into training once they have been on the job for awhile. They might be used to working a certain way and don’t want to learn your new sales process or add another product to their offerings. Intrinsic vs. Extrinsic Motivation.
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Our “Recipe” for Learning and Remembering in Corporate Learning
NOVEMBER 12, 2014
Some employees get too little training. They sit through a few classroom sessions, see some slides, and get very little help at actually doing their job. Others get too much training. The list of required eLearning courses is too long, and actually takes them away from their responsibilities. The learning and remembering ends up happening outside of, or in spite of, the training requirement.
The Myth of “Micro-Learning”
MAY 13, 2015
There’s a new buzz phrase going around town these days in the L&D and talent development communities. That phrase is “micro-learning.” ” The infographic on the modern learner, published by Bersin and Associates” in late 2014, fuels this fire. That equates to 24 minutes per week if you assume a 40-hour work week… which is 4.8 minutes a day. Project management.
When Remembering Really Matters – New White Paper from Sharon Boller
APRIL 8, 2014
Sharon Boller, President of Bottom-Line Performance, has authored a new white paper: When Remembering Really Matters: Learning Strategies for Long-Term Retention. It’s full of research, case studies, and advice for learning professionals ready to reduce the amount of information learners forget from all types of training. The question is not asked often enough in most organizations.
eLearning Trends That Will Fizzle, Sizzle, or Simmer in 2014
FEBRUARY 3, 2014
Our industry is notorious for chasing after trends. We all enjoy reading the summaries of the past year – and seeing predictions for the new one. Most folks want to know: which trends are worth pursuing and which ones are going to fizzle? Is gamification going to go the way of Myspace and Foursquare? Will social learning be replaced by “isolation learning” (okay, I made that up)?
Seven Simple Secrets to Off-the-Shelf Course Success
Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.
3 Truths About Millennials and Workplace Learning
NOVEMBER 3, 2015
As a Millennial, I have felt at times turned off by the over-generalizations often presented about my generation. In my view, most of the changes in the workplace that we often say are coming from Millennials are actually larger shifts happening across all generations. Who Are The Millennials Anyway? That is a pretty wide range of variation! Does this sound familiar to anyone? What Do You Think?
Learning Theories Gone Wild – Urban Myths that Hurt Your Learning Designs
FEBRUARY 24, 2014
I had lunch with one of our team members last week, and she shared a story about her elementary-aged son that made me cringe. The teacher had students take a “learning styles” assessment to determine their learning styles and assigned homework based on the learning style. Yikes! I thought the myths around learning styles had been settled long ago. ” Let’s clear a few up.
Why Companies Procrastinate When it’s Time for Training
SEPTEMBER 27, 2016
September 6th was National Fight Procrastination Day. And in true procrastination fashion, we’ve put off writing this blog until now. So without further ado, let’s talk about a case of procrastination you’re probably familiar with: why organizations wait so long to update their internal training materials. Why Companies Procrastinate. So why does this happen so frequently? Training isn’t magical.
What Is Agile Learning Design?
MAY 7, 2013
If you’re in the learning design business or working with game based learning , then you’ve probably come across the term “Agile” a lot recently, so we’re going to try and make sense of it. Agile is a fresh approach to learning design that takes the ADDIE model to a new level. So let’s dive in and learn about Agile Learning Design. IT STARTED WITH A PROBLEM.
Learning Insights Guide 2017: Progress with Purpose
Navigating the ever-changing world of eLearning can be a challenge, but many people are finding a way to manage it, as well as a clear path forward. With Learning Insights, you can develop an even clearer sense of purpose, taking your vision to reality.
A Guide to Superior eLearning Graphics
AUGUST 10, 2013
Regardless of whether you believe in “learning styles” (almost all of the research debunks them), it still stands that a huge percentage of our learning is visual. This is especially true for eLearning. Think about it; when we’re engaging with eLearning courses or games we’re looking around, we’re reading, we’re clicking on things—we use our eyes a lot.
Designing UX for eLearning? Skip the Cargo Cult
APRIL 12, 2016
When it comes to user experience (UX), most eLearning designers will tell you they can do better. The problem? They are not really UX/UI designers. They are instructional designers, eLearning specialists and trainers. If they work inside an organization, they do not have the luxury of having a cross-functional team that includes someone with deep UX/UI design experience. No testing required.
How We Use Social Media for Informal Learning
JULY 16, 2013
Vendors talk about social learning like its something revolutionary, but I’m here to tell you its not. Informal learning is an everyday thing. Social media tools are just another platform we use to learn from each-other and find information serendipitously. We’ve found our own niche in the social media solar system… and it takes our team 30ish minutes a week to fully participate.
Agile vs ADDIE: Which Is Better for Learning Design?
MAY 11, 2013
My last post was about Agile Learning Design , an iterative model of instructional design that focuses on collaboration and rapid prototyping. And it’s become quite a hot topic this past year. It is the hot new alternative to the old, and some have argued outdated, ADDIE model that has been the ultimate instructional design model for years. This way you can adjust on the fly.
Global eLearning: When One Size Does Not Fit All
JUNE 17, 2014
Want life to keep you on your toes? Try deploying eLearning to a global audience. Good ideas have to be great ones, and even the best-laid project work plan can be torn asunder as project teams grow and decision makers multiply. We’ve been deploying global eLearning curriculums with our clients for years, and that experience has taught us that, well, every project is truly unique.
See Our 2015 Learning and Remembering Survey Results
JANUARY 7, 2016
The results are in for our second annual Learning and Remembering Survey. We surveyed learning professionals throughout 2015 to find out what their top training priorities are… and what challenges they face. The survey has only two open-ended questions: “What do your learners need to remember to be successful in their jobs?” Meet the Learning and Remembering Survey Respondents.
Once Is Not Enough: How to Playtest Custom Learning Games
JULY 30, 2015
I believe playtesting is a crucial, and often overlooked, part of learning game design. It takes multiple iterations to determine the right combination of game mechanics and game elements for your target learners. Whether you are an experienced game designer or an instructional designer trying to design a game for the first time, your game will benefit from multiple rounds of playtesting.
Using Design to Increase Training Adoption: This Month on #BLPLearn
APRIL 28, 2016
Welcome back to our #BLPLearn blog series, where we offer a monthly look at design and technology as it pertains to learning and development. I’m your host, Jake Huhn—Senior Marketing Technologist at Bottom-Line Performance. What good is training if no one uses it? But it turns out design can help with a much more fundamental problem in learning and development: adoption. What the research shows.
The complete eLearning journey
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Game Based Learning – Why Does it Work?
OCTOBER 20, 2012
This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. A Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun. Fun can be: Winning ! Triumphing. Collaborating.