| | | Bottom-Line Performance | | | | 373 articles |
| Page 1 of 4 | Previous | Next | BOTTOM-LINE PERFORMANCE OCTOBER 20, 2012 Game Based Learning – Why Does it Work? This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun. Fun can be: Winning ! Triumphing. Collaborating. Surprise. | BOTTOM-LINE PERFORMANCE SEPTEMBER 25, 2012 6 Mobile Learning Trends That Grew in 2012 Unless you’ve been living under a rock, you might have heard by now that mobile learning is no longer the next big thing – it IS the big thing. Here is a quick breakdown of the mobile learning trends you need to be watching. All of these trends saw significant uptake in 2012… and look to continue. mLearning in the classroom…and in the workplace. The best part? Snack learning”. | | | | | | | BOTTOM-LINE PERFORMANCE MAY 7, 2013 What Is Agile Learning Design? 'If you’re in the learning design business or working with game based learning , then you’ve probably come across the term “Agile” a lot recently, so we’re going to try and make sense of it. Agile is a fresh approach to learning design that takes the ADDIE model to a new level. So let’s dive in and learn about Agile Learning Design. IT STARTED WITH A PROBLEM. | BOTTOM-LINE PERFORMANCE NOVEMBER 20, 2012 8 Great Posts on Game Based Learning and Gamification Remember 2011? know… it seems like a long time ago. This This time last fall, we were just wrapping up an 8 part blog series on gamification and game based learning. Sharon Boller , President of BLP, authored the posts with the beginning game designer in mind. If you are just getting started with game based learning, all the information you need is right here. View Part 1. View Part 2. | | BOTTOM-LINE PERFORMANCE OCTOBER 13, 2012 5 Ways Tin Can API Revolutionizes eLearning Do these sound familiar? “Brian watches a tutorial on how to fix a problem in Photoshop.” ” “Jane emails a co-worker in another building to solve a work issue.” ” “Lionel completes level two of a mobile learning game on sales skills.” With the Tin Can API, all of these experiences can be tracked and accounted for. The beauty of Tin Can? Hallelujah! | | | | | | | | | -
BOTTOM-LINE PERFORMANCE | TUESDAY, OCTOBER 9, 2012 Mobile Learning and Games: 3 Ways They Mix For most of us, our phones are the first things we touch when we wake up in the morning and the last before we go to sleep at night. We know our cell phones inside and out and, whether we will admit to it or not, will jump on any opportunity to use them more. We all used to think of our phones simply as tools for communication, but mLearning is changing the way we think about our mobile devices. ” And when they ask you what in the heck you’re talking about and how you could possibly learn anything from that fancy newfangled gadget, hand them your iPad and point them toward our blog. MORE >> -
BOTTOM-LINE PERFORMANCE | SATURDAY, FEBRUARY 9, 2013 Fewer Full-Sized Courses. More learning snacks, ePubs, Videos, and Reference Tools This is an excerpt from Sharon Boller’s newest white paper, Learning Trends, Technologies and Opportunities. The white paper describes today’s learning landscape… then predicts 7 trends for the next 12 – 18 months. Here is Trend 1: Across our client base, the consistent demand is to limit course length or to somehow modify the instructional design so that it’s possible for someone to “consume” a course in smaller chunks. As tablets and phones enter the workplace, we also see clients getting excited by “just-in-time” access to ePubs and reference tools. complete. MORE >> -
BOTTOM-LINE PERFORMANCE | TUESDAY, NOVEMBER 27, 2012 Shifting from Trainer to Community Manager Profit margins are razor thin and the business landscape is more competitive than ever. Past inefficiencies that were once tolerable at work are now unsustainable. As businesses, we must adapt or contract. But where does this leave the learning and development department? The training paradigm has not changed too much in the last 100 years, has it? Much maligned after years of instructor led training, powerpoint presentations, and “click next” eLearning courses, it’s time for Learning and Development to step up. They are the teacher standing in front of the classroom. MORE >> -
BOTTOM-LINE PERFORMANCE | MONDAY, FEBRUARY 20, 2012 Make it Social: How We Use Twitter as a Learning Tool Chances are, someone has told you how you should or should not be using Twitter recently. Did you know that Twitter chats are a fantastic way to share informal knowledge and spark conversation within your field or even inside your organization? Think about it: You spend all day every day sitting in your office, siloed off from the world of information ebbing and flowing all around you. What if there was a way to tap in to the collective expertise of industry experts and thought leaders, creating synergistic relationships both inside and outside your organization? This is all possible. MORE >> -
BOTTOM-LINE PERFORMANCE | TUESDAY, MARCH 5, 2013 Less Trainers; More Community Managers and Curators This is an excerpt from Sharon Boller’s newest white paper, Learning Trends, Technologies and Opportunities. The white paper describes today’s learning landscape… then predicts 7 trends for the next 12 – 18 months. Here is Trend 7: Lots of us are already curating content for others. At BLP, we’re doing it with learning technologies, processes and tools. We “follow” several others in the learning and development community who curate content – via blogs, online newspapers, orby sharing links to resources via Twitter. yes, you’re already here!) and Scoop.it MORE >>
- Hands On Guide: How We Used iBooks Author to Replace PC-Based eLearning BOTTOM-LINE PERFORMANCE | TUESDAY, JUNE 19, 2012
- How to Create Learning Game Ideas BOTTOM-LINE PERFORMANCE | WEDNESDAY, MAY 30, 2012
- What is Game Based Learning? (Free Webinar Series) BOTTOM-LINE PERFORMANCE | SATURDAY, MARCH 9, 2013
- 4 Ways to Make Synchronous eLearning Dazzling BOTTOM-LINE PERFORMANCE | MONDAY, JANUARY 23, 2012
- Why Learning Games Succeed Where Traditional Training Fails BOTTOM-LINE PERFORMANCE | SATURDAY, OCTOBER 6, 2012
- Less Focus on the LMS; More Focus on Tin Can API BOTTOM-LINE PERFORMANCE | SATURDAY, FEBRUARY 16, 2013
- mLearning devices and platforms: What you need to know BOTTOM-LINE PERFORMANCE | WEDNESDAY, AUGUST 31, 2011
- A Paycheck Away, Our Learning Game For Change, Was a Game Changer BOTTOM-LINE PERFORMANCE | THURSDAY, NOVEMBER 15, 2012
- mLearning Thoughts: 3 Mobile Learning Examples You Might Have Missed BOTTOM-LINE PERFORMANCE | TUESDAY, MAY 1, 2012
- How to Start Designing Game Based Learning (Free Webinar) BOTTOM-LINE PERFORMANCE | SATURDAY, APRIL 6, 2013
- Spaced Learning and Repetition: Why They Work BOTTOM-LINE PERFORMANCE | TUESDAY, OCTOBER 16, 2012
- Games for Change Part 1: The Power of Urgent Optimism in Learning Games BOTTOM-LINE PERFORMANCE | TUESDAY, JULY 10, 2012
- Is “Rapid” eLearning Design and Development Possible? BOTTOM-LINE PERFORMANCE | TUESDAY, AUGUST 28, 2012
- Creating “Mind-Blowing” Learning Games for Social Impact and Business Results BOTTOM-LINE PERFORMANCE | TUESDAY, SEPTEMBER 18, 2012
- Less Desktop; More Mobile… but Not That Fast BOTTOM-LINE PERFORMANCE | SATURDAY, FEBRUARY 2, 2013
- This Week on #TalkTech: Games That Subconsciously Train, Math Apps in the Classroom, Mobile Learning Uptake BOTTOM-LINE PERFORMANCE | THURSDAY, JANUARY 24, 2013
- How a Learning Game Engine Accelerates Development BOTTOM-LINE PERFORMANCE | TUESDAY, OCTOBER 2, 2012
- DevLearn Thoughts: Is Game Based Learning Misunderstood? BOTTOM-LINE PERFORMANCE | TUESDAY, NOVEMBER 13, 2012
- 4 Steps to Create Engaging Learning Scenarios BOTTOM-LINE PERFORMANCE | TUESDAY, MARCH 13, 2012
- Help For the One Person Instructional Design Team BOTTOM-LINE PERFORMANCE | TUESDAY, DECEMBER 11, 2012
- How We Use Adobe Shadow for Mobile Learning Development BOTTOM-LINE PERFORMANCE | TUESDAY, SEPTEMBER 11, 2012
- This Week on #TalkTech: iPhone 5 and mobile Learning, Coursera, Craftsy for Online Learning BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 6, 2012
- The What and the Why of Gamification BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 29, 2011
- Designing for the small screen BOTTOM-LINE PERFORMANCE | TUESDAY, SEPTEMBER 13, 2011
- mLearning Thoughts: 3 Mobile Learning Examples You Might Have Missed BOTTOM-LINE PERFORMANCE | TUESDAY, MAY 1, 2012
- How We Externally Tested our Learning Game Design BOTTOM-LINE PERFORMANCE | TUESDAY, AUGUST 21, 2012
- This Week On #TalkTech: Game Based Learning, Human Computer Interaction and Google’s Authoring Tool BOTTOM-LINE PERFORMANCE | THURSDAY, NOVEMBER 8, 2012
- 4 Tips for Working With SMEs BOTTOM-LINE PERFORMANCE | TUESDAY, MAY 22, 2012
- Mastering the Jargon of Game Design BOTTOM-LINE PERFORMANCE | THURSDAY, OCTOBER 6, 2011
- Do learners really need learning objectives? BOTTOM-LINE PERFORMANCE | FRIDAY, OCTOBER 2, 2009
- When Instructor-Led Training is No Longer a Sustainable Model BOTTOM-LINE PERFORMANCE | TUESDAY, MARCH 26, 2013
- A Primer on Learning Game Design BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 22, 2011
- Agile vs ADDIE: Which Is Better for Learning Design? BOTTOM-LINE PERFORMANCE | SATURDAY, MAY 11, 2013
- Getting the most out of your Subject Matter Experts BOTTOM-LINE PERFORMANCE | TUESDAY, SEPTEMBER 29, 2009
- #BIN2012: 5 Reasons Your eLearning Content Needs Better Visuals BOTTOM-LINE PERFORMANCE | TUESDAY, AUGUST 14, 2012
- #BIN2012: 5 Reasons Your eLearning Content Needs Better Visuals BOTTOM-LINE PERFORMANCE | TUESDAY, AUGUST 14, 2012
- ROI of Learning Games: Knowledge Guru and ExactTarget [Infographic] BOTTOM-LINE PERFORMANCE | SATURDAY, OCTOBER 27, 2012
- Brandon’s App of the Week – AppStart for iPad BOTTOM-LINE PERFORMANCE | THURSDAY, MAY 17, 2012
- What Makes for a Meaningful Game BOTTOM-LINE PERFORMANCE | THURSDAY, OCTOBER 13, 2011
- Designing Learning Games for Multiple Devices BOTTOM-LINE PERFORMANCE | TUESDAY, OCTOBER 30, 2012
- Hands On Guide: How We Used iBooks Author to Replace PC-Based eLearning BOTTOM-LINE PERFORMANCE | TUESDAY, JUNE 19, 2012
- Games for Change Part 1: The Power of Urgent Optimism in Learning Games BOTTOM-LINE PERFORMANCE | TUESDAY, JULY 10, 2012
- Getting in Touch… BOTTOM-LINE PERFORMANCE | WEDNESDAY, NOVEMBER 3, 2010
- Getting Ideas for Games BOTTOM-LINE PERFORMANCE | THURSDAY, OCTOBER 27, 2011
- The Power of Play: How to Use Games for Learning (Free Webinar) BOTTOM-LINE PERFORMANCE | TUESDAY, JANUARY 29, 2013
- Trainers: Is Gladwell's 10,000 Hour Rule a Hoax? BOTTOM-LINE PERFORMANCE | TUESDAY, APRIL 17, 2012
- When should we “help” adults get it right? BOTTOM-LINE PERFORMANCE | WEDNESDAY, OCTOBER 20, 2010
- Converting Instructor-Led Training to E-learning or Distance Learning: Keys to success BOTTOM-LINE PERFORMANCE | FRIDAY, APRIL 30, 2010
- Mobile Photo Search: The learning potential BOTTOM-LINE PERFORMANCE | FRIDAY, DECEMBER 11, 2009
- Sneak Peek: Knowledge Guru Question Creation Wizard for Gamification BOTTOM-LINE PERFORMANCE | MONDAY, FEBRUARY 18, 2013
- Knowledge Guru Game Creation Wizard Unveiled at ASTD ICE BOTTOM-LINE PERFORMANCE | TUESDAY, MAY 14, 2013
- Does Mobile + Social + Games = Learning? Help us find out BOTTOM-LINE PERFORMANCE | MONDAY, JANUARY 23, 2012
- Less Formal Training; More Informal Social Learning BOTTOM-LINE PERFORMANCE | SATURDAY, MARCH 2, 2013
- 4 Ways Gamification Drives Business Results BOTTOM-LINE PERFORMANCE | TUESDAY, JANUARY 15, 2013
- Talking Instructional Design to Non-Instructional Designers BOTTOM-LINE PERFORMANCE | TUESDAY, DECEMBER 14, 2010
- A Counterpoint to Ruth Clark’s “Why Games Don’t Teach” BOTTOM-LINE PERFORMANCE | TUESDAY, MARCH 12, 2013
- This Week on #TalkTech: Mobile Learning Strategy, #EdTech apps for iPhone and ROI of #TinCanAPI BOTTOM-LINE PERFORMANCE | THURSDAY, OCTOBER 4, 2012
- Is “Rapid” eLearning Design and Development Possible? BOTTOM-LINE PERFORMANCE | TUESDAY, AUGUST 28, 2012
- 3 Ways to Use Game Based Learning in Corporate Training BOTTOM-LINE PERFORMANCE | TUESDAY, APRIL 30, 2013
- College Basketball + Gamification + $1,000 for Charity Equals Win BOTTOM-LINE PERFORMANCE | SATURDAY, MARCH 16, 2013
- Learn how Game Based Learning (and Football) Work: Play Gridiron Guru BOTTOM-LINE PERFORMANCE | TUESDAY, JANUARY 8, 2013
- This Week on #TalkTech: iOS 6 and Mobile Learning, Rapid Website Creation, Personal Learning on Social Media BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 20, 2012
- This Week on #TalkTech: mLearning Mockups, Articulate Storyline and Bill Gates Embraces Learning Games BOTTOM-LINE PERFORMANCE | THURSDAY, JULY 26, 2012
- Introducing the eLearning Challenges Blog Series BOTTOM-LINE PERFORMANCE | SATURDAY, MARCH 23, 2013
- This Week on #TalkTech: iPhone 5 and mobile Learning, Coursera, Craftsy for Online Learning BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 6, 2012
- This Week on #TalkTech: InstaGrok for Online Learning, Articulate Storyline Update 1, iPads in the Classroom BOTTOM-LINE PERFORMANCE | THURSDAY, AUGUST 16, 2012
- This Week on #TalkTech: Mobile Friendly Sites, Game Based Learning Checklist and Design Tips from LucasArts BOTTOM-LINE PERFORMANCE | THURSDAY, MARCH 28, 2013
- What’s REALLY Going On? 6 Truths About Training in 2012 BOTTOM-LINE PERFORMANCE | TUESDAY, DECEMBER 18, 2012
- Is Social Learning a “Feature” You Can Add? BOTTOM-LINE PERFORMANCE | MONDAY, APRIL 2, 2012
- Games For Change Part 2: How We Ran Our Learning Game Design Workshop BOTTOM-LINE PERFORMANCE | TUESDAY, JULY 17, 2012
- Games For Change Part 2: How We Ran Our Learning Game Design Workshop BOTTOM-LINE PERFORMANCE | TUESDAY, JULY 17, 2012
- Mobile Learning Analyst RJ Jacquez to guest host #TalkTech chat on mLearning, HTML5, and more. BOTTOM-LINE PERFORMANCE | TUESDAY, MAY 15, 2012
- Low-end tools: QR codes and SMS text messaging BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 8, 2011
- #DevLearn Edition of #TalkTech: Big Changes for Apple, MOOCs in Education and Jon Landau’s Presentation at DevLearn BOTTOM-LINE PERFORMANCE | THURSDAY, NOVEMBER 1, 2012
- 7 Great Twitter Chats for Learning BOTTOM-LINE PERFORMANCE | TUESDAY, JULY 3, 2012
- This Week on #TalkTech: Apple Slows Innovation, PKM Not a Technology, and Digital Natives BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 13, 2012
- This Week’s #TalkTech: Grid Spreadsheet App for iPad, NFC for Mobile Learning, and Game Based Learning BOTTOM-LINE PERFORMANCE | THURSDAY, AUGUST 23, 2012
- This Week’s #TalkTech: Grid Spreadsheet App for iPad, NFC for Mobile Learning, and Game Based Learning BOTTOM-LINE PERFORMANCE | THURSDAY, AUGUST 23, 2012
- 7 Great Twitter Chats for Learning BOTTOM-LINE PERFORMANCE | TUESDAY, JULY 3, 2012
- This Week on #TalkTech Post PC vs PC Plus, #ArcticReady Hoax as a Social Learning Model and Rethinking eLearning BOTTOM-LINE PERFORMANCE | THURSDAY, JULY 19, 2012
- This Week on #TalkTech Post PC vs PC Plus, #ArcticReady Hoax as a Social Learning Model and Rethinking eLearning BOTTOM-LINE PERFORMANCE | THURSDAY, JULY 19, 2012
- This Week on #TalkTech: Microsoft Touchscreens, Developing HTML5 Apps and March Madness Apps BOTTOM-LINE PERFORMANCE | THURSDAY, MARCH 21, 2013
- This Week on #TalkTech: Infographics for eLearning, When Gamification Goes Bad, Simple Social Media Policy BOTTOM-LINE PERFORMANCE | THURSDAY, NOVEMBER 29, 2012
- This week on #TalkTech: Virtual Browsers, Free Wi-Fi and mLearning in Traditional Industries BOTTOM-LINE PERFORMANCE | THURSDAY, SEPTEMBER 27, 2012
- Training vs Learning: What’s the Difference? BOTTOM-LINE PERFORMANCE | TUESDAY, JUNE 12, 2012
- Training vs Learning: What’s the Difference? BOTTOM-LINE PERFORMANCE | TUESDAY, JUNE 12, 2012
- Using Rapid Authoring Tools to Design eLearning Courses for Multiple Devices BOTTOM-LINE PERFORMANCE | TUESDAY, APRIL 9, 2013
- This Week on #TalkTech: The New Zite, Evaluating Mobile Apps for Learning, Google Maps and iOS BOTTOM-LINE PERFORMANCE | THURSDAY, DECEMBER 13, 2012
- This Week on #TalkTech: Microsoft Surface, iPad Mini, Play Testing Learning Games BOTTOM-LINE PERFORMANCE | THURSDAY, OCTOBER 18, 2012
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