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How Microlearning Enables “Micro-Moments”

Bottom-Line Performance

Welcome back to our #BLPLearn blog series, where we offer a monthly look at design and technology as it pertains to learning and development. I’m your host, Jake Huhn—Senior Marketing Technologist at Bottom-Line Performance. What are Micro-Moments? There is a lot of talk in the L&D community about microlearning , and for good reason. Our learners are essentially our consumers. link].

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5 Ways Pokémon Go Shows Us What Learning Games Could Be

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If you haven’t heard about Pokémon Go yet, then you haven’t been paying attention. My passion for all things learning games always leads me to try new games and genres so I downloaded Pokémon Go mostly to see what the fuss was about and to see what, if anything transferred well to a learning game application. Here are five things I noticed and appreciated: 1.

Why Product Managers Should Include Training in Their Launch Plan

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Everyone like surprises – at least good surprises like surprise birthday parties, surprise company lunches at work, finding a surprise twenty dollars in your jeans, etc. Then there are bad surprises… like when you take that first sip of coffee and it’s way too hot or when your computer crashes at work and you lose everything. Training. More Training. And reinforcement, too. See the curriculum. 2. Launch

How to Turn Overworked Managers into Empowered Coaches

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Companies spend a lot of money on training… and on tracking the training people complete. The global spend on training in 2015 was $355B with the U.S. accounting for $160B of that spend. Whether your company is part of a Fortune 100 company or a small business employing 30 people, it spends a lot to train and develop its people. An event-based training mindset still prevails.

Get an Exclusive Articulate Storyline Game Show Template from eLearning Brothers

Download one of the most popular game templates from eLearning Brothers with a look and feel exclusively made for eLearning Learning subscribers! eLearning Brothers creates awesome templates and assets to help you look like an eLearning Rockstar!

Why Companies Procrastinate When it’s Time for Training

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September 6th was National Fight Procrastination Day. And in true procrastination fashion, we’ve put off writing this blog until now. So without further ado, let’s talk about a case of procrastination you’re probably familiar with: why organizations wait so long to update their internal training materials. Why Companies Procrastinate. So why does this happen so frequently? Training isn’t magical.

BLP Partners with Mosaic and Ventana to Win Two Brandon Hall Awards

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Bottom-Line Performance and its clients partnered to win two 2016 Brandon Hall Excellence in Learning Awards. BLP and The Mosaic Company partnered to win Gold in Best Advance in Compliance Training. The winning project, “Phosphate Foundations,” is a new hire training and annual refresher training program that is helping Mosaic improve safety outcomes and employee engagement.

Why “70:20:10” Is Not Enough

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In a recent article , Bill Brandon speculates that we’ve hit a tipping point in the workplace. Learning demands placed on workers have exceed workers’ capacity to meet them. In other words, we are inundating today’s workers with training and asking them to complete all of it while still  maintaining high levels of productivity. Our individual experience (things we learn by doing).

Four Emerging Technologies that L&D Leaders Need to Consider

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I attended the 2015 Consumer Electronics Show two weeks ago with an eye to seeing what technologies have potential application within the L&D industry. came away with notes on five areas that I think will impact L&D in the future. Some are “near-term” ones that I think merit 2015 focus; others extend out a few years. Mobile in Cars… Really. Let’s face it. BIG DATA.

Transform Your Video Strategy for Enterprise Learning & Communication

We sat down with Tom Clancy, former CLO of EMC, to discuss the role of video in the future of enterprise learning and communication.

Can Micro-Learning Help Stressed, Unmotivated Learners?

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I’ve published two posts on micro-learning in recent months. One was on this site; one was done for ATD. Both generated discussion with some folks debating my assertion that we need to be very cautious about leaping to it. I’m going to stand by my assertion. think “micro-lessons” can be great for some things; I do not think they are the answer to most things. accounts.

Our “Recipe” for Learning and Remembering in Corporate Learning

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Some employees get too  little training. They sit through a few classroom sessions, see some slides, and get very little help at actually doing their job. Others get too  much  training. The list of required eLearning courses is too long, and actually takes them away from their responsibilities. The learning and remembering ends up happening outside of, or in spite of, the training requirement.

The Myth of “Micro-Learning”

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There’s a new buzz phrase going around town these days in the L&D and talent development communities. That phrase is “micro-learning.” ” The infographic on the modern learner, published by Bersin and Associates” in late 2014, fuels this fire. That equates to 24 minutes per week if you assume a 40-hour work week… which is 4.8 minutes a day. Project management.

3 Truths About Millennials and Workplace Learning

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As a Millennial, I have felt at times turned off by the over-generalizations often presented about my generation. In my view, most of the changes in the workplace that we often say are coming from Millennials are actually larger shifts happening across all generations. Who Are The Millennials Anyway? That is a pretty wide range of variation! Does this sound familiar to anyone? Get It Now.

Customer Training Completion Rates

Curious to learn how different factors in your training courses may affect completion rates? We crunched the numbers to help you set goals for course completion and build your content strategy. Download the study to learn what kind of content keeps learners engaged, how long courses should be, and more.

When Remembering Really Matters – New White Paper from Sharon Boller

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Sharon Boller, President of Bottom-Line Performance, has authored a new white paper:  When Remembering Really Matters: Learning Strategies for Long-Term Retention. It’s full of research, case studies, and advice for learning professionals ready to reduce the amount of information learners forget from all types of training. The question is not asked often enough in most organizations.

eLearning Trends That Will Fizzle, Sizzle, or Simmer in 2014

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Our industry is notorious for chasing after trends. We all enjoy reading the summaries of the past year – and seeing predictions for the new one. Most folks want to know: which trends are worth pursuing and which ones are going to fizzle? Is gamification going to go the way of Myspace and Foursquare? Will social learning be replaced by “isolation learning” (okay, I made that up)?

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Learning Theories Gone Wild – Urban Myths that Hurt Your Learning Designs

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I had lunch with one of our team members last week, and she shared a story about her elementary-aged son that made me cringe. The teacher had students take a “learning styles” assessment to determine their learning styles and assigned homework based on the learning style. Yikes! thought the myths around learning styles had been settled long ago. ” Let’s clear a few up.

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Designing UX for eLearning? Skip the Cargo Cult

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When it comes to user experience (UX), most eLearning designers will tell you they can do better. The problem? They are not really UX/UI designers. They are instructional designers, eLearning specialists and trainers. If they work inside an organization, they do not have the luxury of having a cross-functional team that includes someone with deep UX/UI design experience. No testing required.

Skill based learning – How it drives an organization’s performance

Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives. This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture.

Using Design to Increase Training Adoption: This Month on #BLPLearn

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Welcome back to our #BLPLearn blog series, where we offer a monthly look at design and technology as it pertains to learning and development. I’m your host, Jake Huhn—Senior Marketing Technologist at Bottom-Line Performance. What good is training if no one uses it? But it turns out design can help with a much more fundamental problem in learning and development: adoption. Does it load quickly?

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See Our 2015 Learning and Remembering Survey Results

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The results are in for our second annual Learning and Remembering Survey. We surveyed learning professionals throughout 2015 to find out what their top training priorities are… and what challenges they face. The survey has only two open-ended questions: “What do your learners need to remember to be successful in their jobs?” Meet the Learning and Remembering Survey Respondents.

What Is Agile Learning Design?

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If you’re in the learning design business or working with game based learning , then you’ve probably come across the term “Agile” a lot recently, so we’re going to try and make sense of it. Agile is a fresh approach to learning design that takes the ADDIE model to a new level. So let’s dive in and learn about Agile Learning Design. IT STARTED WITH A PROBLEM.

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A Guide to Superior eLearning Graphics

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Regardless of whether you believe in “learning styles” (almost all of the research debunks them), it still stands that a huge percentage of our learning is visual. This is especially true for eLearning. Think about it; when we’re engaging with eLearning courses or games we’re looking around, we’re reading, we’re clicking on things—we use our eyes a lot.

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Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

Once Is Not Enough: How to Playtest Custom Learning Games

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I believe playtesting is a crucial, and often overlooked, part of learning game design. It takes multiple iterations to determine the right combination of game mechanics and game elements for your target learners. Whether you are an experienced game designer or an instructional designer trying to design a game for the first time, your game will benefit from multiple rounds of playtesting.

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Global eLearning: When One Size Does Not Fit All

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Want life to keep you on your toes? Try deploying eLearning to a global audience. Good ideas have to be great ones, and even the best-laid project work plan can be torn asunder as project teams grow and decision makers multiply. We’ve been deploying global eLearning curriculums with our clients for years, and that experience has taught us that, well, every project is truly unique.

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How We Use Social Media for Informal Learning

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Vendors talk about social learning like its something revolutionary, but I’m here to tell you its not. Informal learning is an everyday thing. Social media tools are just another platform we use to learn from each-other and find information serendipitously. We’ve found our own niche in the social media solar system… and it takes our team 30ish minutes a week to fully participate.

Agile vs ADDIE: Which Is Better for Learning Design?

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My last post was about Agile Learning Design , an iterative model of instructional design that focuses on collaboration and rapid prototyping. And it’s become quite a hot topic this past year. It is the hot new alternative to the old, and some have argued outdated, ADDIE model that has been the ultimate instructional design model for years. This way you can adjust on the fly.

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Leaving performance reviews behind: Where to start [Guide]

Is your company ready to move beyond the annual performance review? Where do you start? What are the keys to success? In this guide, you’ll gain an understanding of: the forces driving change, three foundations of success and take a deep dive into the skills gap many managers have that will sink your efforts before they start and how to address them.

Should Instructional Designers “Teach to the Test”?

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There is a lot of angst these days in the education field about “teaching to the test.” ” It started in K-12 but it’s crept into corporate speak as well. Some say that tests are no longer relevant. They are viewed as hold-overs of an out-of-touch education system. In the corporate world, people really do  need to recall facts to do their jobs well. What’s the risk?

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Game Based Learning – Why Does it Work?

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This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun. Fun can be: Winning !  Triumphing. Collaborating. Surprise.

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Benchmark Your Training With Our Learning Solution Scorecard

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All training is designed to help target learners improve their performance, but that’s not where the story ends. Stakeholders and training vendors are also judged by the success or failure of a learning solution. We all have a lot to gain when training meets its intended goal. And we have just as much to lose when it doesn’t. We’ll be at booth #834. Learn More. Is it memorable?

Experience (Tin Can) API: What to Expect from Your LMS Provider

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Tin Can. Experience. TIN CAN! Experience! We’re all hearing about it… but what is it? For starters, the official, government-sanctioned name is “Experience API.” It’s the next generation of SCORM… an API for distributed learning. You’ll probably still hear it called “Tin Can” sometimes, but that was a working title. We’ll use its proper name from here on out. That was thanks to the Facebook API.

Quality Control process for E-Learning

Quality assurance is often reduced to correcting errors in a nearly completed learning product. But creating a quality assurance process that influences decisions throughout production reduces the amount of revisions. This is the final step to ensuring that e-Learning applications are not themselves a barrier to learning

3 Types of Analysis that Improve Training Outcomes

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Your executive team tells you that the sales reps you manage needs soft skills training. They are unhappy after last quarter’s sales results and this quarter’s pipeline is equally disappointing. Everyone agrees that something isn’t working. But you aren’t so sure that soft skills training will fix the whole problem. What if training isn’t the problem at all? The Importance of Analysis.