Think Virtual and Augmented Reality only have a place in the Gaming World? Think Again….
APRIL 8, 2016
The post Think Virtual and Augmented Reality only have a place in the Gaming World? Learning Tech & Trends Virtual Reality (VR/AR Think Again…. appeared first on HT2.
3 uses of Virtual Reality in workplace education
JULY 18, 2016
I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it to use in the workplace.
Virtually There: Gamifying Your Virtual Classroom
NOVEMBER 5, 2015
All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs. Virtual Classroom - Instructional Design Virtual Classroom Facilitation Engagement Virtually There Gamification
Keynote Resources from Virtual Worlds Best Practices in Education Conference
MARCH 3, 2016
Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Immerse the learner in a 3D virtual world where they are part of the case study and “living” the events and actions taking place within that case study. Videos/Class.
How the right tech tools for your team can power your sales enablement strategy
On the other hand, virtual ILT is incredibly convenient, as participants can access and take courses. The best virtual ILT offers lear- ners frequent opportunities for collaboration using chat, polling, discussions. track of both instructor-led classes, both virtual and in person. CRM in the world, Salesforce. How to create and drive success. No easy access to experts.
Implementing a Virtual World
JANUARY 13, 2009
Image from a virtual world created by Forterra. Considering the implementation of a virtual world? Below are a few tips from a interesting whitepaper by Forterra Systems , a company that provides private, virtual world technology for the corporate, healthcare, government, education, and the entertainment industry. Tags: 3D worlds Branded facilities.
Volatility in 3D Virtual World Industry
JUNE 22, 2010
There is a great deal of "churn" in the 3D virtual immersive environment space. Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. See my analysis of the recognition in What it means that MS LifeScience Award Goes to 3D Virtual Conference Design James A.
Virtual College Tour at Air Force Academy
JUNE 2, 2011
Here is a great 3D tour created in a virtual world of the Air Force Academy. 3D worlds virtual immersive environmentreally like the mini games.
Awesome Virtual World Program: Sign Up Today
SEPTEMBER 20, 2012
My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. Here is Randy talking about 3D Virtual Worlds with Ron Burns of ProtonMedia. The program offers a Certificate in Virtual Worlds.
Move Beyond Learning to Applying: A Modern Management Development Program
have the ability deploy video, virtual role-plays, and. course, deliberate practice in the real-world. her new skills in the real-world, with her team. put these skills to work in the real-world. visible, we’re pushing into the world of. real-world, we’ve found that both parties. the market has gone through the roof. We now. learning nuggets. rate content.
Virtual World Presentation
DECEMBER 17, 2010
Last night I had the pleasure of speaking to a group at the University of Washington Virtual Biodome. And, last night wearing the hat of professor teaching at University of Washington in a Virtual World Certification program. also met up with some great old virtual world and real world acquaints and made some new virtual friends! Nice job.
Effective virtual facilitation
OCTOBER 13, 2009
As virtual classes rapidly become de rigueur , the need for an effective virtual facilitation framework accelerates. propose the 5-stage model of e-moderation developed by world-renowned networked learning guru, Gilly Salmon. Inform your participants very early that the virtual class will be happening, when and where. The Model. Stage 2: Online socialisation.
Death and Dying in a Virtual World
OCTOBER 24, 2008
The story Online divorcee jailed after killing virtual hubby tells of a 43 year old Japanese women who hacked into a computer system and killed her virtual husband. wonder if virtual CSI solved the crime. Here is an intriguing story about killing another person's avatar.and going to jail for it. if convicted could face a prison term of up to five years or a fine up to $5,000.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
Using a virtual world or metaverse for training is not as science-fiction as it sounds. metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. The first software element that makes up a virtual world is a synchronous learning tool similar to WebEx or Adobe Connect or Saba’s Centra.
New Brandon Hall Group report forecasts major shift in 2016 online learning trends
Also, in our increasingly virtual. With more than 10,000 clients globally and 20 years of delivering world-class research and advisory services, Brandon Hall Group is focused on devel- oping research that drives performance in emerging and large organizations, and provides strategic insights for executives and practitioners responsible. © 2016 Brandon Hall Group. Exploring new and.
The College Tour Right of Passage–Done Virtually
APRIL 4, 2011
company named, Designing Digitally, Inc. , has created a product known as “ 3D Virtual Campus Tours.”. Virtual dorm room, just hit "reset" and it automatically cleans itself. The first tour they created and launched was a 3D virtual campus tour for The United States Air Force Academy (USAFA) utilizing the award-winning Unity development platform for games and interactive 3D.
10 Common 3D Virtual World Training Questions and Answers
JUNE 11, 2010
Recently a number of folks have asked me some questions about 3D worlds that I think can be answered in some of my previous posts so here are some of those posts as answers to frequently asked questions about virtual immersive environments: 1) How do I get started in 3D? Overcoming the objection: 3D environments look too much like a game. 4) How do I evaluate or measure the learning that occurs in a 3D virtual immersive environment? Encourage Avatar Customization in a Virtual World Class 6) Will virtual immersive environments really work for virtual conferences?
Skills for the Networked World
MARCH 6, 2015
".learning is ubiquitous in ongoing activity, though often unrecognised as such - Jean Lave (1993)" Recently, I read a series of posts and articles related to digital literacy, 21st Century Skills and the behaviours and practices required for working and learning in a connected world. should have actually called it "mindsets for a digital and connected world".
Another 3D Virtual World Shutting Down
MARCH 3, 2010
There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. But, at the end of the day, we can't cure the recession, and at some point we have to stop writing checks to keep the world open.
New research explores the common myths and realities around the 70:20:10 learning model
36% Virtual. assignments, with Charles guiding us through both.”. “A highlight for me was the virtual networking with a good sized group of like-minded. In-Focus. Report. February 2016 Authored by Charles Jennings, Laura Overton & Dr Genny Dixon. Supported by. www.towardsmaturity.org/in-focus/2016/702010. 70+20+10=100. The Evidence Behind. the Numbers In-Focus: 70+20+10=100. Foreword.
Experience is the New Learning
SEPTEMBER 23, 2015
Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. With the world now digital, social, visual, and viral, heavy-duty, power-guzzling, and aesthetically unappealing technology products are a thing of the past. Are you really traveling if you just have the virtual sensation? Puzzled? Curious? MUSIC.
Learning Through Virtual Classrooms: A new-age workplace learning trend
JUNE 12, 2014
The benefits of continuous training in the corporate world are many and agreed upon by all. Virtual classrooms have emerged as the bridge between classroom-based trainings and self-paced e-learning – bringing together the accessibility and effectiveness of classroom-based trainings as well as ease of use of e-learning. Audio chat can also be conducted within a virtual classroom.
Finding a MMOLE/Virtual Learning World Vendor
APRIL 27, 2009
Successful projects start by aligning virtual world needs with your organization’s goals. Whether the goal is to reach out to alumni through a shared virtual space or creating a virtual machine shop to teach safety to mechanics, the underlying purpose and business objective must be articulated to the vendor. Visit the virtual space yourself. Know what to expect.
Virtual World Vendor Forterra Systems Purchased by SAIC.
FEBRUARY 3, 2010
A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. think this sends a signal to both large consultancy firms that they also better get onto the virtual immersive environment opportunity Here is the press release: FORTERRA SYSTEMS ACQUIRED BY SAIC Forterra Systems is pleased to announce that effective today, all assets of the company have been acquired by Science Applications International Corporation (SAIC).
Gamification, Virtual Worlds and The Gartner Hype Cycle
DECEMBER 15, 2011
Notice, however, that virtual worlds are now right in the middle of the trough of disillusionment which means people are still pretty down on virtual worlds but they are closer to actual productive use. think virtual worlds will quickly leave the trough. 3D worlds GamesThe hype cycle has five cycles on a graph as outlined below from Wikipedia.
Developing Global Leaders Using Virtual Instructor Led Training
JUNE 7, 2016
GE’s Crotonville Global Leadership Institute is legendary as the world’s first corporate university and a central hub for innovation, ideas and learning. As the Leadership Development Program Manager, Elina Koussis is extending the leadership development learning experience through virtual training. GE’s Virtual Learning program. Video Blog Virtual Training
My Interview on Making Money in Virtual Worlds
APRIL 5, 2011
At the end of last year, I was interviewed on the topic of “Making Money in Virtual Worlds and spoke at the University of Washington Virtual Worlds Program 2011. 3D Book 3D Book Tour 3D worlds lrn3d Avatar Content Guide virtual immersive environmentIt was a lot of fun and the questions were very thought provoking. Here is the interview.
LUC 2016 Session Recap: Virtual Reality
JULY 12, 2016
At this year’s Lectora® User Conference in Fort Lauderdale, Aldebaran Canacasco, Senior Manager of Learning Technologies, and German Gonzalez, Graphic Designer for Multimedia and eLearning, both from OPENTEC, talked about the bright idea of using virtual reality in a course. The post LUC 2016 Session Recap: Virtual Reality appeared first on. HE7GVU0LTyA ) embedded into Lectora.
Scripting a Virtual World Learning Event
JANUARY 24, 2008
One mistake organizations make when first creating a virtual world for learning is failing to script the instruction. When designing instruction in a virtual world, the basic tenants of instructional design still apply. You need to create a method to evaluate their ability to apply what they learned in the virtual world to similar real world situations.
Speaking at Penn State University Park on Virtual Worlds
OCTOBER 18, 2008
This upcoming Tuesday, I will be speaking close to home in State College PA.home of Penn State on the topic of "Why 3D Worlds for Learning?" It promises to be a lot of fun since many alumni from our program are working at Penn State in various departments and capacities. look forward to seeing them all.
Virtual Worlds and Compliance
FEBRUARY 15, 2011
Here is an interesting move in the virtual world space. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. With this integration, a company can now schedule, launch, and track ProtoSphere virtual meetings, conferences, and other learning sessions from ComplianceWire. Ability to launch ProtoSphere events from the ComplianceWire “To Do” List instantly brings learners into their virtual classroom with their peers. 3D worlds virtual immersive environment
Teaching Higher Order Skills in a Virtual World
OCTOBER 28, 2008
Another question about virtual worlds and learning. abstraction; synthesis; evaluation; experimentation; reflection) in a virtual world? Virtual worlds are ideal for placing a learner into a problem solving situation. As mentioned before, another activity is to give students money in a virtual world and let them run a virtual business.
New Year Thoughts about 3D Virtual Worlds for Learning
JANUARY 1, 2010
While creating products, working on deliverables and collaborating across organizations on a large scale in virtual worlds seems like science fiction, the truth is that 3D environments for working, learning and collaborating are the not-too-distant future. Virtual Immersive Environments (VIEs) will soon allow data visualization not previously possible and applications for learning and collaboration not yet considered. While virtual worlds might seem like a fad or a passing technology, they are not. Tags: virtual immersive environment
Not a Good Week for the Virtual Worlds Space
DECEMBER 22, 2009
First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. This means that a user created "portal" into a virtual world can be accessed from web location. Now we are seeing it in the Virtual World space. LAYOFFS REPORTED.
Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment
MARCH 4, 2010
Yesterday, I had the privilege of touring a fascinating project in the 3D virtual immersive environment of Second Life. It is called The Virtual Worlds Story Project with the tag line "Weaving the Narrative Threads of Our Lives." If you want to gain a glimpse into an effective and exciting way to provide context, experience and learning, this is the place you should check out.
Success Tips for Virtual-Led Training
APRIL 28, 2016
If you have thousands of people that need to be trained who are dispersed across the world then you will need a massive budget and about a year to get everything properly planned. That solution is virtual-led training. Virtual-led training is its own animal to some degree. In particular, you need to be adequately prepared to support the virtual learners (which is no easy task).
Sneak Peak at Virtual World Images for Learning in 3D
DECEMBER 18, 2009
One of the exciting things about working on the Learning in 3D book is that we are going to have a space for the book and some of its content in a 3D world. Tags: virtual immersive environment Here are some sneak peaks at the concept. It is in its early stages but we are looking forward to the unveiling in January along with the Blog book tour that starts on January 11th. The introduction area and place to meet.
A Few Interesting Virtual World Resources
JUNE 1, 2011
Here are a few of virtual world research papers that contain some interesting information: Virtually Face to Face: Enriching Collaborative Learning Through Multiplayer Game by Johanna Bluemin. Promoting motivation with virtual agents and avatars: role of visual presence and appearance by Amy Baylor. Best Practices in Virtual World Teaching: A Guide to Teaching Problem Solving in Second Life by Simon Bignell and Vanessa Parson. Avatar virtual immersive environmentGo with the Flow: Engagement and Learning in Second Life by Karen Cooper.
NOAA: Advice for Federal Agencies about Virtual Worlds & a Great Interactive Example
JULY 10, 2009
Check out this article, Living NOAA's Second Life It is about how the National Oceanic and Atmospheric Administration (NOAA)--a government agency--is using a virtual world to reach into the future and it has some great advice on considerations before launching into a virtual world. Tags: Second Life 3D worlds