GAMIFICATION FOR CORPORATE LEARNING
AUGUST 31, 2016
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AVOID THESE GAMIFICATION PITFALLS
SEPTEMBER 7, 2016
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THE LEARNING IN GAMIFICATION
SEPTEMBER 13, 2016
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GAMIFICATION IS ABOUT ENGAGEMENT
SEPTEMBER 22, 2016
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Is Gamification the Answer?
B Online Learning
JUNE 1, 2016
My topic was ‘Video Games and Motivation’ and I looked at the research that has been done into the motivational pull of video game play and then linked this to gamification, which seems […]. eLearning Design eLearning Development eLearning Strategy design elearning eLearning course design elearning development eLearning strategy gamification motivation
The science behind gamification
APRIL 20, 2015
Gamification is the application of game thinking and game mechanics in non-game contexts to encourage users to solve problems. A 2015 study by Research and Markets has forecasted that Gamification in E-Learning growth will reach $319 billion by 2020. However, it is important to remember that gamification is NOT about the game. These are: motivation, ability and triggers.
Implementing Gamification? Consider These Tips
JUNE 23, 2015
Here are some tips for implementing gamification. Align game and gamification tools, methods and content with curriculum content objectives. You should always be able to tie your gamification activities directly to learning outcomes. Showcase and explain what works and what doesn’t work when implementing gamification. Gamification Resources to Learn More: Books.
2016 Reflections on Games and Gamification for Learning
DECEMBER 20, 2016
In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. The interest and attention on gamification does not seem to be waning. growing to $11.10
Using Gamification for Human Resources
MAY 17, 2015
Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. Gamification uses 75% psychology and 25% technology. The Past.
The dark side of gamification
MARCH 16, 2015
It’s a clear case of gamification gone too far – and of course that was the film’s message. game-based learning cons games gamification GBL learning Mission US motivation serious games Sight workplaceHow well do you chop your cucumber? The scene irked me. The last thing I would want while preparing dinner is a computer judging me. And besides, it all tastes the same.
eLearning: Is Gamification Really Necessary?
I Came, I Saw, I Learned
APRIL 3, 2015
But lately the eLearning community is all aflutter about the gamification of learning. I've yet to come across any research that goes beyond how gamification can be applied, instead focusing on whether or not gamification works. What I did find was an interesting survey conducted by the Pew Research Center ( Gamification: Experts expect 'game layers' to expand in the future, with positive and negative results ). Check out this infographic from Knewton about the Gamification of Education. Game this. Video that.
SEPTEMBER 19, 2014
Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. A quick rundown of some success stories may help to highlight my f ive ways to integrate gamification.
Making Learning Fun: Gamification
AUGUST 27, 2014
In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education. Gamification. Gamification is the integration of game-like elements into any activity in order to encourage engagement in it. Now the question is, how to make learning fun?
Gamification in Education Stats
JANUARY 12, 2016
Gamification in elearning is the hot-topic these days, and with good reason. Still, there are people out there who view gamification as ‘fluff’ and contend that it doesn’t really result in any measureable value. Hopefully today we can help add some statistical validity to gamification, particularly within education. have launched major gamification projects.
Gamification or Game-Based Learning?
OCTOBER 6, 2015
You have probably heard of gamification. Personally I have heard of gamification and game-based learning (and know that there is often confusion between the two). Where there certainly is confusion is between gamification and game-based learning. As I had mentioned there is overlap between gamification and game-based learning. We see gamification on nearly a daily basis.
Gamification vs Game-Based Learning: What’s the Difference?
MARCH 21, 2017
NCAA tournament pools are a form of gamification. You can easily spot the differences between gamification and game-based learning with a little practice. Gamification. The application of these game-like elements to the NCAA tournament is known as gamification. Simply put, gamification is the application of game mechanics to a non-game activity. Register.
Games To Gamification
MAY 30, 2015
So we know that game based learning and gamification are not new. Here I would like to mention an instance from the Indian epic Mahabarath, where gamification was used in the process of selecting a groom for a bride. The term ‘gamify’ or ‘gamification’ was first used in the digital media industry in the year 2008, but it gained popularity only in the second half of 2010. link].
3 Questions You Should be Asking About Gamification
OCTOBER 21, 2016
Earlier this week, we had the pleasure of hosting a webinar with gamification expert Karl Kapp. The primary focus of the webinar was to look at some of the proof points that tie together gamification and business performance. He outlined some common questions he hears people ask about gamification and then juxtaposed them with questions that he feels people should be asking instead.
Successful Gamification Case Studies
JANUARY 13, 2014
Ever since gamification started to grow in popularity , there have been many who have questioned its utility. If done correctly, gamification can produce some real tangible benefits. In fact, some of the world’s largest companies are using gamification to their benefit. Companies like Nike and Starbucks are reaping the rewards of a well implemented gamification program.
5 Reasons to Use Gamification in E-Learning
DECEMBER 29, 2014
Thankfully, with the introduction of high-end gamification in learning , we now have back what was lost being a child – a powerful medium of learning in the adult, corporate world. Gamification allows learners to ‘learn’ these professionally important behaviors. These are the 5 reasons we think gamification should find its way into your online and mobile training strategy.
Gamification Roadmap [INFOGRAPHIC]
FEBRUARY 2, 2014
Using some form of gamification in learning today is becoming very popular. That said, the real benefit of gamification is only realized when the program is implemented properly. Sure, there are very elaborate gamification programs for learning out there, but in many cases it took a lot of time to build them up. elearning gamification instructional design
Curated Insights: Taking Gamification to the Next Level
SEPTEMBER 30, 2016
I was asked this question during a recent meeting as I described the way gamification can motivate user engagement as part of a modern learning strategy. The fact that someone thought a “game mechanic” was a person (honest mistake) made me start thinking about the evolution of gamification and learning during the past few years as well as my own practical experience with the concept.
Gamification is about Design, Not Technology
JUNE 2, 2014
Gamification should be thought of as a design sensibility. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital. Instead, gamification is a design sensibility. So we should not think of technology as a necessary pre-requisite for gamification only an enabler. Design Gamification Think about it.
Gamification 101 – The Basics
NOVEMBER 11, 2013
Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Before reading about gamification methodology, or even how to implement your own form of gamification , it’s a good idea to get the basics covered first. Some Gamification Facts & Benefits. What is it? Badges.
Corporate e-Learning Gamification: A Case Study
JULY 27, 2015
We've previously discussed how gamification is changing corporate training. corporate training gamification Case studyBut what does a gamified course actually look like? And how do gamified course results compare with those of a more traditionally designed course based on the same content?
eLearning & Gamification: The Octalysis Framework
I Came, I Saw, I Learned
DECEMBER 12, 2012
by AJ George After covering gamification in a few articles, I've been getting lots of feedback requesting more information. I've been doing a bit of research recently and came across the Yu-kai Chou & Gamification Blog. If you're interested in gamification in general, you should definitely add this blog to your RSS feed. eLearning mLearnin
THE BIG MISS AND THE BIG OPPORTUNITY IN GAMIFICATION
OCTOBER 12, 2016
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Games vs Game-based Learning vs Gamification
MAY 21, 2015
Game Based Learning gamification Gamification In LearningScene: Sales meeting between executives of a leading learning service provider and an organisation planning to outsource its learning content development. Client: This year, for our Sales training program, we would like to have a game designed. Sales Manager: What exactly do you want in the game? Client: Just some simple achievement levels and awards […].
Gamification: It’s All About Engagement
SEPTEMBER 18, 2014
Karl Kapp, a noted author and faculty member at Bloomsburg University’s Institute for Interactive Technologies (IIT) recently visited JPL to talk to our team about gamification. Gamification is using game-based approaches and elements in order to engage an audience. Before his session, he spoke to us about why the popularity of gamification is growing in the corporate world.
Gamification in E-Learning – Are you Game for it?
JANUARY 3, 2016
Hence, the e-learning gurus cashed upon this aspect of ‘photo-memory’ being better, and gave it another dimension by the way of adding the elements of a live game to learning, i.e. They introduced the concept of gamification in e-learning. Is Gamification in E-learning really Needed? This gamification of non-game elements, especially learning is quite a unique idea.
2015 Reflections on Games and Gamification for Learning
JANUARY 4, 2016
It seems to me that the year 2015 was the year that gamification got “real” for learning and development. It still has a way to go but a number of instances seem to point to a more concrete and focused effort on making gamification work in learning and development and the spreading of the concept. The global market for gamification is projected to grow to USD 5.5
What is eLearning Gamification?
DECEMBER 4, 2013
You know you have become an eLearning nerd when watching a movie all you think about is gamification and instructional design. Elearning Gamification in Ender’s Game. The take away I see is the game technology used in Ender’s game can be used in eLearning today and gamification has a great future. What is eLearning Gamification? Gamification does not equal games.
Reengaging Learners Using Gamification and Game-Based Learning
OCTOBER 13, 2016
Karl Kapp, gamification expert and friend of InSync Training, recently helped BYTE session attendees "solve the case of the disengaged learner," and provided detailed recommendations for effectively including games in our instructional designs. Engagement Gamification BYTEBYTE Session Recap. To learn more from Karl, access his full BYTE session recording here.
Gamification In Learning
NOVEMBER 14, 2012
There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about In this post I’m attempting to draw some lines around gamification in learning. Gamification is not ‘gaming’, we needn’t create digital games costing thousands of dollars and hours to benefit.
The Origins of Gamification
AUGUST 19, 2014
Gamification in elearning often is in the form of badges, points, certificates, and other forms of rewards. Since modern ways of training, such as elearning, are perceived as being rather contemporary (it certainly has seen an increase in popularity in recent years), gamification is often viewed as having a similar history. gamification