Remove 2002 Remove CD-ROM Remove Gamification Remove vendor
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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. raise your hand while interacting with a CD ROM). mobile gaming and virtual words (gamification…) 7.

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Online Training vs Instructor-Led Training: Which is More Effective?

Training Orchestra

Interactive training material whether on the CD-ROM or the internet would then be designed to fit the needs of the learner. Studies in Support of eLearning and Online Training Methods: Coppola & Myre (2002) : Usage of online training modules were seen as effective as traditional in-person training.