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ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)

Big Dog, Little Dog

One of the learning tools that is perhaps most often plugged into ADDIE is Bloom's Taxonomy. While Bloom's Taxonomy has been quite useful in that it has extended learning from simply remembering to more complex cognitive structures, such as analyzing and evaluating, newer models have come along. Revised Bloom's Taxonomy.

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Applying The Basics Of Bloom’s Taxonomy In e-learning

Wizcabin

One of the approaches to delivering the right training is by applying Bloom’s taxonomy in e-learning. Bloom’s taxonomy is an old concept that has been in existence since 1956 purposely for traditional classroom training. However, it got revised in 2001 to meet the modern approach of learning. Evaluation.

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Bloom’s Taxonomy and Learning Games

Knowledge Guru

Use Bloom’s Taxonomy to help you craft your objectives and accurately assess what level of cognitive skill learners need to use to produce your goal. Bloom’s levels don’t function in isolation of one another, even though we tend to think of them as doing so. Bloom’s Taxonomy and Game Types. Level 4: Analysis.

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Setting Meaningful and Measurable Learning Objectives: The importance of goals

eFront

The most useful references for this purpose are the original Bloom’s Taxonomy of 1956 and the revised version of 2001; both of these can be leveraged to produce clear, measurable, and meaningful statements that define the learning objectives. There are well documented andragogical guidelines for setting measurable learning objectives.