Remove 2004 Remove Behavior Remove Effectiveness Remove Flash to HTML5 Conversion
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Course Authoring Tools for eLearning Developers and the masses

eLearning 24-7

Flash course development toolkit - provides the source code, features include ability to load your movies, creates a table of contents and provides complete navigation control. Professional Presenter X – comes with sim tool, assessment, capture tool, documents to flash tool, etc. Embed audio, images and Flash objects.

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Its parallel in the public school universe is extrinsic reward schemes granted to students for showing up for class on time, good behavior and completing homework. The term may have been first coined by Nick Pelling in March 2004 for his gamification consultancy startup Conundra Ltd, via [link] ). Media: Video, HTML5, Flash.

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Creating Value in e-Learning Part 6: The Solution

Trivantis

Easy Flash Content Creation. Flash Creation for Everyone. -->. Flash Creation for Everyone. -->. It is these reactions – or behaviors – that represent the true measureable value of online training. Lectora Online. Web-based Collaborative e-Learning Authoring. ReviewLink. Online Course Review and Collaboration.

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Creating Value in e-Learning Part 5: The Symptom |

Trivantis

Easy Flash Content Creation. Flash Creation for Everyone. -->. Flash Creation for Everyone. -->. Commercial behaviors are tracked by our transaction history. He has presented at the Lectora User Conference for the past two years and has been an avid user and promoter of Lectora Publisher since 2004. Lectora Online.

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Developing Mobile Learning Content

Instancy

Developing Mobile Learning Content[/caption] Geddes (2004) defines mobile learning as “the acquisition of any knowledge and skill through using mobile technology, anywhere anytime that results in an alteration in behavior.” Flash vs. videos Videos are best presented in the MP4 format as compared to Flash animations.