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Game-Based Learning Impacts Youth Behavior/Attitudes

Web Courseworks

In 2004 the Center started the www.bluekids.org program to focus their efforts on reaching youth, educators, and parents via the Internet. Dr. Shafer points out in the interview that in his forty years as an educator, he has rarely seen such “astounding” and effective results from a prevention program.

Attitudes 124
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Why Giving Instant Feedback is Important for Effective Learning

Edume

It’s no secret that feedback is an important component of effective learning. Feedback] plays a decisive role in learning and development… We learn faster, and much more effectively, when we have a clear sense of how well we are doing and what we might need in order to improve.” - Dai Hounsell, No Comment?

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Video games as Good Teachers

Kapp Notes

Learning is most effective when the learner has an achievable, well-defined goal. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Professor Bavelier is not alone in her research or findings. & Adams, E. & Zimmerman, E.

Games 272
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SCORM: What is it? A Complete Study

Kitaboo

An effective eLearning module must also have other important elements, like quizzes, tests, activities, etc., SCORM put forward specific ways and methods for creating effective and efficient learning management systems. SCORM 2004 . When SCORM 2004 was launched, it was called SCORM 1.3. to test the learner’s progress.

SCORM 52
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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MadCap Flare: Plenty of Style

The Logical Blog by IconLogic

 However, working with styles can seem confusing due to some seemingly odd behavior.  This also has two side effects.   Neil Perlin  is MadCap-Certified for Flare and Mimic, and is a long-time consultant, troubleshooter, and trainer for the tool, going back to MadCap’s founding in 2004. The result?

Doc 150
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eLearning in the Workplace

TalentLMS

Workplace training systems also bring together managers and employees under one communication platform for effective knowledge and experience sharing. Simulation-based learning is highly effective in developing the learner’s knowledge, skills, and attitudes. Employees demand instant access to immediate work context information.