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What is the future of sales enablement?

CLO Magazine

Fast forward to my first sales trainer role in 2007 and the approach wasn’t much different. They also need the components that supplement the training for maximum effectiveness. An example of a response to the buying process is the “DSR”—the digital sales room—a term used by Gartner in 2020. But that isn’t enough.

Sales 79
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The Role of Technology in Digital Publishing

Kitaboo

From rocket eBook reader in 1998 to the ever-popular Amazon Kindle readers first launched in 2007, the dedicated reading devices have evolved tremendously. According to Gartner, global sales of smartphones to end users totals to 408.4 Also read: 8 Highly Effective Digital Publishing Strategies. million units in 2018.

Digital 98
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New buying trends change smartphone ownership stats

Aptara

The way in which users purchase devices has changed quite a bit since the iPhone jump-started the current smartphone age in 2007. CNET, citing Gartner statistics, noted the space will be worth $14 billion within two years. Wider access to these effective features opens the door to good-looking materials that get across visual flair.

Trends 40
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Five Reasons You Can’t Ignore Gamification

CLO Magazine

According to technology research company Gartner, by 2014, 70 percent of global organizations will have at least one gamified application; by 2015, 50 percent of organizations that manage innovation processes will gamify them. Gaming offers an immediate cause and effect. To stay on top of the game, managers must be forward-thinking.