What You Need To Know About Corporate Gamification of Learning
eLearningMind
JULY 15, 2016
The term hit mainstream when location-sharing service Foursquare came out in 2009, employing gamification elements like points, badges, and mayorships to motivate people to engage more with the service and “check in”. It’s hard to get learners to care if, before they even start a program, their brains disengage due to irrelevant content.
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