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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit mainstream when location-sharing service Foursquare came out in 2009, employing gamification elements like points, badges, and mayorships to motivate people to engage more with the service and “check in”. The program delivers lessons to 50,000+ executives in 150+ companies worldwide. .

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit mainstream when location-sharing service Foursquare came out in 2009, employing gamification elements like points, badges, and mayorships to motivate people to engage more with the service and “check in”. The program delivers lessons to 50,000+ executives in 150+ companies worldwide. .

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. On the Target – But Barely.