Remove 2013 Remove Augmented Reality Remove Cloud Computing Remove Gamification
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Top 9 e-Learning Predictions for 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. Gamification and Game-based Learning. Cloud Computing. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Gamification & Game-based Learning. So, here we go….

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. Gamification and Game-based Learning. Cloud Computing. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Gamification & Game-based Learning. Mobile Learning.

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Trends that Will Shape E-learning, M-learning and LMSs in 2017

CommLab India

Gamification. Augmented Reality and Virtual Reality. Various companies are already using Augmented Reality (AR) and Virtual Reality (VR) based e-learning applications, and this trend is only likely to gather momentum in 2017. Cloud-based LMSs. We’d love to know.

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Disruptive Technologies and the Future of Learning & Development

Convergence Training

There are gamification platforms, LMSs that specialize in microlearning, LMSs that specialize in collaboration and social learning, LMSs that specialize in safety training, there are also industry-specific LMSs out there, right? And in 2013 or 2014, they decided to introduce chatbot to their course to help. Dr. Lee : Yes.