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50 Best eLearning Posts Of 2012

Upside Learning

We hope you have had a good start to 2013. Augmented Reality – Making Paper Interactive. Gamification In Learning. Google’s Glass Project – Wearable Augmented Reality Glasses. Happy 2013 everyone! We are going to make it even better! We have compiled the 50 best eLearning posts of 2012 from our blog.

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Top 9 e-Learning Predictions for 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. Gamification and Game-based Learning. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Gamification & Game-based Learning. Programming Languages (HTML 5). Cloud Computing.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. Gamification and Game-based Learning. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Gamification & Game-based Learning. Programming Languages (HTML 5). Cloud Computing.

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Global LMS Market Trends

PlatCore

We need to bear in mind that back in 2013 the global LMS market worth a mere $2.5 Trends such as gamification, micro-learning, asynchronous training and soft-skills training are set to continue to grow across the industry. billion which gives a clear idea of how far we have come. 2023 LMS Trends. Source: SkyQuest Technology Pvt Ltd.).

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

A report released in August 2013 has shown that 153 of the Fortune 500 U.S. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Gamification on the mobile is fun, engaging and convenient. Augmented Reality for mobiles.

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Top eLearning Trends for 2015

DigitalChalk eLearning

Gamification. Gamification is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. In a recent gamification survey , almost 80% of learners say that they would be more productive if their university/institution or work was more game-like. billion in 2013 to $7.83

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Janhavi Padture – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: How do you think today’s rapid interactivity building tools are equipped for ‘gamification’? And gamification is undoubtedly a great way to engage learners. Another emerging area that gamification platforms might look into is Augmented Reality based games.

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